Esempio n. 1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
//#if MACOS
//            Content.RootDirectory = "AngryNinjas/Content";
//#else
			Content.RootDirectory = "Content";
//#endif
//
//#if XBOX || OUYA
//            graphics.IsFullScreen = true;
//#else
            graphics.IsFullScreen = false;
//#endif

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333 / 2);

            // Extend battery life under lock.
            //InactiveSleepTime = TimeSpan.FromSeconds(1);

            CCApplication application = new AppDelegate(this, graphics);
            Components.Add(application);
//#if XBOX || OUYA
//            CCDirector.SharedDirector.GamePadEnabled = true;
//            application.GamePadButtonUpdate += new CCGamePadButtonDelegate(application_GamePadButtonUpdate);
//#endif
        }
Esempio n. 2
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
			Content.RootDirectory = "Content";
            graphics.IsFullScreen = false;

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333 / 2);

            // Extend battery life under lock.
            //InactiveSleepTime = TimeSpan.FromSeconds(1);

            CCApplication application = new AppDelegate(this, graphics);
            Components.Add(application);
			// Hookup this event handler if you expect to support the gamepad.
//
//            CCDirector.SharedDirector.GamePadEnabled = true;
//            application.GamePadButtonUpdate += new CCGamePadButtonDelegate(application_GamePadButtonUpdate);
//
        }