Esempio n. 1
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 //Real position
 public static bool IsInRectangle(Rectangle rectangle, Cam camera)
 {
     return (camera.Location(Position).X > rectangle.Left &&
         camera.Location(Position).X < rectangle.Right &&
         camera.Location(Position).Y > rectangle.Top &&
         camera.Location(Position).Y < rectangle.Bottom);
 }
Esempio n. 2
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 public static bool IsInRectangle(Rectangle rectangle, Cam camera) //Real position
 {
     return(camera.Location(Position).X > rectangle.Left &&
            camera.Location(Position).X < rectangle.Right &&
            camera.Location(Position).Y > rectangle.Top &&
            camera.Location(Position).Y < rectangle.Bottom);
 }
Esempio n. 3
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 public SoloScreen()
 {
     Reseau = false;
     MapData mapData = new MapData();
     if (!mapData.FromFile("Content/Maps/map.mrm"))
         throw new Exception();
     MapFirst = new Map(mapData);
     Camera = new Cam(MainGame.GetInstance().graphics);
 }
Esempio n. 4
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 public MultiScreen(Client client)
 {
     IsClient = true;
     this.client = client;
     Reseau = true;
     MapData mapData = new MapData();
     if (!mapData.FromFile("Content/Maps/map.mrm"))
         throw new Exception();
     MapFirst = new Map(mapData);
     Camera = new Cam(MainGame.GetInstance().graphics);
 }
Esempio n. 5
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        // Gerer la projection des ennemis sur des cases interdites sinon sortie du pathfinding
        public GameScreen()
        {
            XactManager.PlaySong("Day01");

            WorldEffects = new List<WorldEffect>();

            Player = new Player(this, TexturesManager.Player); // Charge le Joueur

            Windows.Add(new Panel(this, new Vector2(0, MainGame.ScreenY / 2), TexturesManager.Window, Player));
            escapeMenu = new EscapeMenu(this, new Vector2(100, MainGame.ScreenY / 4 + 50));

            Entities = new List<Entity>();
            deletedEntities = new List<Entity>(); // On transfere un Monster deleted a l'interieur puis on le detruit dans cette liste

            IsPaused = false;
            timeSpawn = 1000;

            Camera = new Cam(MainGame.GetInstance().graphics);
        }
Esempio n. 6
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        public GameScreen()
        {
            timeSpawn = 10000;
            WorldEffects = new List<WorldEffect>();

            Player = new Player(this, TexturesManager.Player); // Charge le Joueur

            Windows.Add(new PanelMenu(this, new Vector2(0, MainGame.ScreenY / 2), TexturesManager.Window, Player));
            escapeMenu = new EscapeMenu(this, new Vector2(100, MainGame.ScreenY / 4 + 50));

            IsPaused = false;

            Entities = new List<Entity>();
            deletedEntities = new List<Entity>(); // On transfere un Monster deleted a l'interieur puis on le detruit dans cette liste

            MapData mapData = new MapData();
            if (!mapData.FromFile("Content/Maps/map.mrm"))
                throw new Exception();
            MapFirst = new Map(mapData);

            camera = new Cam(mapData.MapWidth * 32, mapData.MapHeight * 32, MainGame.graphics);
        }
Esempio n. 7
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 public void BeginCam(Cam camera)
 {
     spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, camera.GetTransformation());
 }