private void Awake() { prefabFactory = Finder.PrefabFactory; terrain = Finder.Terrain; waterRoot = CreateRoot(WATER_ROOT_NAME); }
private void Awake() { var transformParent = transform.parent; prefabFactory = Finder.PrefabFactory; animal = transformParent.GetComponent <Animal>(); faunaRoot = transformParent.parent.gameObject; }
private void Awake() { randomSeed = Finder.RandomSeed; prefabFactory = Finder.PrefabFactory; navigationMesh = Finder.NavigationMesh; faunaRoot = CreateRoot(FAUNA_ROOT_NAME); }
private void Awake() { gameController = Finder.GameController; prefabFactory = Finder.PrefabFactory; }