Esempio n. 1
0
        void Load(EventArgs args)
        {
            EventArgs <IState <string> > tmpArgs = args as EventArgs <IState <string> >;

            ConditionLog.BasicLog($"Start Load {Identify} GameObject");
            tmpArgs.Parameter.ReductionState();
        }
Esempio n. 2
0
 /// <summary>
 /// 输出每一次访问传入的参数
 /// </summary>
 /// <param name="text"></param>
 /// <param name="parameter"></param>
 public void LogParameter(string text, params string[] parameter)
 {
     for (int i = 0; i < parameter.Length; i++)
     {
         text = text + " " + parameter[i];
     }
     ConditionLog.BasicLog("IOC:" + text);
 }
Esempio n. 3
0
 /// <summary>
 /// 输出每一次访问传入的参数
 /// </summary>
 /// <param name="nam"></param>
 /// <param name="parameter"></param>
 public void LogParameter(string nam, params string[] parameter)
 {
     for (int i = 0; i < parameter.Length; i++)
     {
         nam = nam + " " + parameter[i];
     }
     ConditionLog.BasicLog("AssetBundle:" + nam);
 }
Esempio n. 4
0
        void Load(EventArgs args)
        {
            EventArgs <IState <string> > tmpArgs = args as EventArgs <IState <string> >;

            ConditionLog.BasicLog($"Start Load {Identify} Asset");
            baseState = tmpArgs.Parameter;
            LoadLevelState.ChangeState(Identify);
        }