void Start() { timer = new TimeSpanInfo(1); for (int i = 0; i < textureList.Count; i++) { totalmask += textureList[i].layerMask; } ChangeToNewTexture(defultTexture); }
public NodeConnectController(float sphereRange, float spanTime) { timeSpan = new TimeSpanInfo(spanTime); this.sphereRange = sphereRange; }
public PickUpController(float timeSpan, float distence, float scrollSpeed) { this.scrollSpeed = scrollSpeed; this.distence = distence; _Timer = new TimeSpanInfo(timeSpan); }