Esempio n. 1
0
        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public override ProcessingInfo ActivateLogic(ProcessingContext context_, NodeSlot slot_)
        {
            ProcessingInfo info = new ProcessingInfo();
            info.State = ActionNode.LogicState.Ok;

            if (slot_.ID == (int)NodeSlotId.In)
            {
                int firstIndex = 0, lastIndex = -1;

                #region first index

                object objFirstIndex = GetValueFromSlot((int)NodeSlotId.VarInFirstIndex);

                if (objFirstIndex == null)
                {
                    info.State = ActionNode.LogicState.Warning;
                    info.ErrorMessage = "Please connect a variable node into the slot First Index";
                    LogManager.Instance.WriteLine(LogVerbosity.Warning,
                        "{0} : For Loop failed. {1}.",
                        Title, info.ErrorMessage);
                    return info;
                }

                if (objFirstIndex != null)
                {
                    firstIndex = (int)objFirstIndex;
                }

                #endregion // first index

                #region last index

                object objLastIndex = GetValueFromSlot((int)NodeSlotId.VarInLastIndex);

                if (objLastIndex == null)
                {
                    info.State = ActionNode.LogicState.Warning;
                    info.ErrorMessage = "Please connect a variable node into the slot Last Index";
                    LogManager.Instance.WriteLine(LogVerbosity.Warning,
                        "{0} : For Loop failed. {1}.",
                        Title, info.ErrorMessage);
                    return info;
                }

                if (objLastIndex != null)
                {
                    lastIndex = (int)objLastIndex;
                }

                #endregion last index

                MemoryStackItem memoryItem = context_.CurrentFrame.GetValueFromID(Id);

                if (memoryItem == null)
                {
                    memoryItem = context_.CurrentFrame.Allocate(Id, new ForLoopNodeInfo { Counter = firstIndex, IsWaitingLoopBody = false });
                }

                ForLoopNodeInfo memoryInfo = (ForLoopNodeInfo)memoryItem.Value;

                if (memoryInfo.IsWaitingLoopBody == false)
                {
                    SetValueInSlot((int)NodeSlotId.VarOutIndex, memoryInfo.Counter);

                    if (memoryInfo.Counter <= lastIndex)
                    {
                        memoryInfo.IsWaitingLoopBody = true;
                        memoryInfo.Counter++;
                        // register again this node in order to active itself
                        // after the sequence activated by the loop body slot
                        // is finished
                        memoryInfo.Step = context_.RegisterNextExecution(GetSlotById((int)NodeSlotId.In));
                        memoryItem.Value = memoryInfo;

                        ProcessingContext newContext = context_.PushNewContext();
                        newContext.Finished += new EventHandler(OnLoopBodyFinished);
                        ActivateOutputLink(newContext, (int)NodeSlotId.OutLoop);
                    }
                    else
                    {
                        context_.CurrentFrame.Deallocate(Id);
                        ActivateOutputLink(context_, (int)NodeSlotId.OutCompleted);
                    }
                }
            }
            else if (slot_.ID == (int)NodeSlotId.InBreak)
            {
                MemoryStackItem memoryItem = context_.CurrentFrame.GetValueFromID(Id);
                ForLoopNodeInfo memoryInfo = (ForLoopNodeInfo)memoryItem.Value;
                context_.RemoveExecution(context_, memoryInfo.Step);
                context_.CurrentFrame.Deallocate(Id);
                ActivateOutputLink(context_, (int)NodeSlotId.OutCompleted);
            }

            return info;
        }
Esempio n. 2
0
        /// <summary>
        /// Used to activate the nodes in the next step, see Sequence.Run()
        /// </summary>
        /// <param name="context_"></param>
        public void RegisterNodes(ProcessingContext context_)
        {
            foreach (NodeSlot slot in ConnectedNodes)
            {
                if (slot.Node is ActionNode)
                {
                    context_.RegisterNextExecution(slot);
                }
            }

            if (Activated != null)
            {
                Activated.Invoke(this, EventArgs.Empty);
            }
        }