/// <summary> /// Determines whether the specified effect is afflicted. /// </summary> /// <param name="effect">The effect.</param> /// <returns><c>true</c> if the specified effect is afflicted; otherwise, <c>false</c>.</returns> public bool IsAfflicted(EliteMMO.API.StatusEffect effect) { foreach (var s in Api.Player.Buffs) { var status = (EliteMMO.API.StatusEffect)s; if (status == effect) { return(true); } } return(false); }
/// <summary> /// 指定したBUFFがかかっているあ /// </summary> /// <param name="iStatusEffect">BUFF</param> /// <returns>指定したBUFFがかかっていたらTRUEを返す</returns> public bool IsBuff(EliteMMO.API.StatusEffect iStatusEffect) { return(api.Player.Buffs.Contains((short)iStatusEffect)); }