Esempio n. 1
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 public void DrawPause(SpriteBatch sB, ManagerHelper mH)
 {
     if (pauser != null)
     {
         pauseScreen.Draw(sB, Vector2.Zero, mH);
         pauseInstructions.Draw(sB, Vector2.Zero, mH);
         mH.GetTextureManager().DrawString(sB, "Quit", new Vector2(140, 650), Color.White, TextureManager.FontSizes.small, false);
         mH.GetTextureManager().DrawString(sB, "Continue", new Vector2(950, 650), Color.White, TextureManager.FontSizes.small, false);
         mH.GetTextureManager().DrawString(sB, "Paused", Level.DEFAUT_SCREEN_SIZE / 2 + new Vector2(0, -75), GetPlayerColorFromType(pauser), TextureManager.FontSizes.small, true);
     }
 }
Esempio n. 2
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 public void LoadContent()
 {
     foreach (Mine mine in inactiveMines)
     {
         mine.LoadContent(managers.GetTextureManager());
     }
 }
Esempio n. 3
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        public virtual void Set(String a, Vector2 p, NPC n, Vector2 v, int d, bool iE, bool collide, float dT, ManagerHelper mH)
        {
            asset         = a;
            position      = p;
            velocity      = v;
            damage        = d;                  // set damage
            existenceTime = 4;                  // Default 10 seconds
            drawTime      = dT;                 //set up draw time
            affiliation   = n.GetAffiliation(); //Sets up hurting
            creator       = n;

            isExplosive   = iE;
            shouldCollide = collide;

            //Get x and y values from angle and set up direction
            rotation = DWMath.Atan2(velocity.Y, velocity.X);

            //No friction
            drag = 0;

            LoadContent(mH.GetTextureManager());
            if (!(this is Tossable))
            {
                setModeIndex();//set mode index
            }
        }
Esempio n. 4
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        public void LoadContent(ManagerHelper mH)
        {
            foreach (LightningTrail l in inactiveLightning)
            {
                l.LoadContent(mH.GetTextureManager());
            }

            foreach (Fireball f in inactiveFireballs)
            {
                f.LoadContent(mH.GetTextureManager());
            }

            foreach (WaterPool w in inactiveWaterpools)
            {
                w.LoadContent(mH.GetTextureManager());
            }
        }
Esempio n. 5
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        public void Initialize(ManagerHelper mH, List <Claimable> cL)
        {
            claimables = cL;

            foreach (Claimable c in claimables)
            {
                c.LoadContent(mH.GetTextureManager());
            }
        }
Esempio n. 6
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        public void Initialize(ManagerHelper mH, List <CTFBase> bL)
        {
            bases = bL;

            foreach (CTFBase b in bases)
            {
                b.LoadContent(mH.GetTextureManager());
            }
        }
Esempio n. 7
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        public void LoadContent(ManagerHelper mH)
        {
            foreach (Camera c in cameras)
            {
                c.dimensions.X = (int)mH.GetLevelSize().X / 2;
                c.dimensions.Y = (int)mH.GetLevelSize().Y / 2;
            }

            foreach (HUD h in huds)
            {
                h.LoadContent(mH);
            }

            if (SplitScreen != null)
            {
                SplitScreen.LoadContent(mH.GetTextureManager());
            }

            pauseScreen.LoadContent(mH.GetTextureManager());
            pauseInstructions.LoadContent(mH.GetTextureManager());
        }
Esempio n. 8
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        public void Initialize(ManagerHelper mH, List <ConquestBase> bL)
        {
            bases    = bL;
            winScore = bL.Count;

            foreach (ConquestBase b in bases)
            {
                b.LoadContent(mH.GetTextureManager());
            }

            base.Initialize(mH);
        }
Esempio n. 9
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            public void LoadContent(ManagerHelper mH)
            {
                front.LoadContent(mH.GetTextureManager());
                back.LoadContent(mH.GetTextureManager());
                damage.LoadContent(mH.GetTextureManager());
                health.LoadContent(mH.GetTextureManager());
                power.LoadContent(mH.GetTextureManager());
                gun.LoadContent(mH.GetTextureManager());
                toss.LoadContent(mH.GetTextureManager());

                teammate.LoadContent(mH.GetTextureManager());
                teammate.SetFrameIndex(NPC.GetTeam(myCamera.GetTeammateColor()));
                teammate.UpdateFrame();

                scoreboard.LoadContent(mH.GetTextureManager());
                scoreboard.SetModeIndex(Math.Min(3, mH.GetGametype().GetTeams().Count - 1));
                scoreboard.UpdateFrame();
                timer.LoadContent(mH.GetTextureManager());

                damageWidth = health.GetFrame().Width;
                healthWidth = health.GetFrame().Width;
                powerWidth  = power.GetFrame().Width;
            }
Esempio n. 10
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        public void Add(NPC a)
        {
            if (a.GetOriginPosition() == new Vector2(-1, -1))
            {
                return;
            }

            if (a is Bomber)
            {
                bombers.Add(a);
                a.LoadContent(managers.GetTextureManager());
                return;
            }

            List <NPC> tempList;

            if (agents.TryGetValue(a.GetAffiliation(), out tempList))
            {
                tempList.Add(a);
            }
            else
            {
                tempList = new List <NPC> {
                    a
                };
                agents.Add(a.GetAffiliation(), tempList);
            }

            if (a is Commander)
            {
                stats[a.GetAffiliation()].IsAlive = true;
                commanders.Add((Commander)a);
            }

            a.LoadContent(managers.GetTextureManager());
            allAgents.Add(a);
        }
Esempio n. 11
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        public void Set(string a, int fI, int mI, Vector2 p, Vector2 v, float dT, float d, float t, float rA,
                        ManagerHelper mH)
        {
            asset    = a;
            position = p;
            velocity = v;

            existanceTime = MAX_EXIST_TIME;
            drawTime      = dT;

            drag           = d;
            thrust         = t;
            rotationAmount = rA;

            LoadContent(mH.GetTextureManager());
            frameIndex = fI;
            modeIndex  = mI;
        }
Esempio n. 12
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        public void Set(Vector2 p, NPC.AffliationTypes aT, ManagerHelper mH)
        {
            position = p;

            animateTime = 0.3f;
            timer       = 0;

            health = 150;

            affiliation = aT;

            LoadContent(mH.GetTextureManager());

            mH.GetAudioManager().Play(AudioManager.LARGE_ROCK, (float)mH.GetRandom().NextDouble() / 4 + 0.75f, AudioManager.RandomPitch(mH), 0, false);

            for (int i = 0; i < 10; i++)
            {
                mH.GetParticleManager().AddStandardSmoke(origin + position, 64);
            }
        }
Esempio n. 13
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 public void AddTopObject(Environment e)
 {
     topObjects.Add(e);
     e.LoadContent(managers.GetTextureManager());
 }
Esempio n. 14
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            public void DrawScores(SpriteBatch sB, ManagerHelper mH)
            {
                //Draw time left
                int timeLeft = (int)(mH.GetGametype().GetGameEndTimer()) + 1,
                    mins     = timeLeft / 60,
                    secs     = timeLeft % 60;

                if (mins != lastMinute)
                {
                    lastMinute = mins;

                    gameTime = mins + ":" + ((secs < 10) ? "0" : "") + secs;
                }

                if (secs != lastSecond)
                {
                    lastSecond = secs;

                    gameTime = mins + ":" + ((secs < 10) ? "0" : "") + secs;
                }

                timer.Draw(sB, Vector2.Zero, mH);

                mH.GetTextureManager().DrawString(sB, gameTime, timer.GetOriginPosition(),
                                                  Color.White, TextureManager.FontSizes.small, true);

                scoreboard.Draw(sB, Vector2.Zero, mH);

                for (int x = 0; x < mH.GetGametype().GetTeams().Count; x++)
                {
                    Color teamColor = Color.White;
                    switch (mH.GetGametype().GetTeams()[x])
                    {
                    case NPC.AffliationTypes.red:
                        teamColor = Color.Red;
                        break;

                    case NPC.AffliationTypes.blue:
                        teamColor = Color.Blue;
                        break;

                    case NPC.AffliationTypes.green:
                        teamColor = Color.Green;
                        break;

                    case NPC.AffliationTypes.yellow:
                        teamColor = Color.Yellow;
                        break;
                    }

                    if (mH.GetGametype().GetTeams()[x] != NPC.AffliationTypes.black)
                    {
                        if (lastScores[x] != mH.GetGametype().GetScores()[x])
                        {
                            lastScores[x] = mH.GetGametype().GetScores()[x];

                            lastScoreStrings[x] = lastScores[x] + "";
                        }

                        mH.GetTextureManager().DrawString(sB, lastScoreStrings[x], rightPos - new Vector2((4 - x) * 82 - 24, -10), teamColor, TextureManager.FontSizes.small, true);
                    }
                }
            }