Esempio n. 1
0
 public Player(Level l)
     : base(l, "dickbutt", 50, true)
 {
     Sanity = new Stat("Sanity", 30, true, Player.SanityDesc);
     Sanity.Value -= 5;
     MainPlayer = this;
     this.Character = '@';
     this.ViewPriority = Int32.MaxValue;
 }
Esempio n. 2
0
        private void AddPlayer()
        {
            Point playerPoint;
            do
            {
                playerPoint = new Point(DarkRL.Random.getInt(0, Width), DarkRL.Random.getInt(0, Height));
            } while (!this[playerPoint].IsWalkable);

            Player player = new Player(this);
            Lantern lantern = new Lantern(this);
            //player.AddItem(lantern);
            player.Equip(lantern);
            this.AddEntity(this[playerPoint].ID, player);
            this.AddEntity(lantern);
            for (int i = 0; i < 5; ++i)
            {
                Torch t = new Torch(this);
                player.AddItem(t);
                this.AddEntity(t);
            }
        }