Esempio n. 1
0
        public static Button AddTextButton(Rect rect, string text, Panel panel = null)
        {
            Button button = new UserInterface.Button();

            button.Position                  = new Vector2(rect.x, rect.y);
            button.Size                      = new Vector2(rect.width, rect.height);
            button.Outline.Enabled           = true;
            button.Label.HorizontalAlignment = HorizontalAlignment.Center;
            button.Label.ShadowPosition      = Vector2.zero;
            button.Label.Text                = text;
            if (panel != null)
            {
                panel.Components.Add(button);
            }

            return(button);
        }
Esempio n. 2
0
        public FacePicker()
        {
            // Face display panel
            faceDisplayPanel.Position = new Vector2(247, 25);
            faceDisplayPanel.Size = new Vector2(64, 40);
            this.Components.Add(faceDisplayPanel);

            // Face panel
            facePanel.HorizontalAlignment = HorizontalAlignment.Center;
            facePanel.VerticalAlignment = VerticalAlignment.Middle;
            faceDisplayPanel.Components.Add(facePanel);

            // Previous/Next buttons
            prevFaceButton = DaggerfallUI.AddButton(new Rect(245, 69, 42, 9), this);
            prevFaceButton.OnMouseClick += PrevFaceButton_OnMouseClick;
            nextFaceButton = DaggerfallUI.AddButton(new Rect(287, 69, 26, 9), this);
            nextFaceButton.OnMouseClick += NextFaceButton_OnMouseClick;
        }
        protected override void Setup()
        {
            // Main panel
            mainPanel.HorizontalAlignment = HorizontalAlignment.Center;
            mainPanel.VerticalAlignment = VerticalAlignment.Middle;
            mainPanel.Size = mainPanelSize;
            mainPanel.Outline.Enabled = true;
            mainPanel.BackgroundColor = mainPanelBackgroundColor;
            NativePanel.Components.Add(mainPanel);

            // Prompt
            promptLabel.ShadowPosition = Vector2.zero;
            promptLabel.Position = new Vector2(4, 4);
            mainPanel.Components.Add(promptLabel);

            // Name panel
            Panel namePanel = new Panel();
            namePanel.Position = new Vector2(4, 12);
            namePanel.Size = new Vector2(272, 9);
            namePanel.Outline.Enabled = true;
            namePanel.BackgroundColor = namePanelBackgroundColor;
            mainPanel.Components.Add(namePanel);

            // Name input
            saveNameTextBox.Position = new Vector2(2, 2);
            saveNameTextBox.MaxCharacters = 26;
            saveNameTextBox.OnType += SaveNameTextBox_OnType;
            namePanel.Components.Add(saveNameTextBox);

            // Save panel
            Panel savesPanel = new Panel();
            savesPanel.Position = new Vector2(4, 25);
            savesPanel.Size = new Vector2(100, 141);
            savesPanel.Outline.Enabled = true;
            mainPanel.Components.Add(savesPanel);

            // Save list
            savesList.Position = new Vector2(2, 2);
            savesList.Size = new Vector2(91, 129);
            savesList.TextColor = savesListTextColor;
            savesList.BackgroundColor = savesListBackgroundColor;
            savesList.ShadowPosition = Vector2.zero;
            savesList.RowsDisplayed = 16;
            savesList.OnScroll += SavesList_OnScroll;
            savesList.OnSelectItem += SavesList_OnSelectItem;
            savesList.OnMouseDoubleClick += SaveLoadEventHandler;
            savesPanel.Components.Add(savesList);

            // Save scroller
            savesScroller.Position = new Vector2(94, 2);
            savesScroller.Size = new Vector2(5, 129);
            savesScroller.DisplayUnits = 16;
            savesScroller.OnScroll += SavesScroller_OnScroll;
            savesPanel.Components.Add(savesScroller);

            // Save/Load button
            goButton.Position = new Vector2(108, 150);
            goButton.Size = new Vector2(40, 16);
            goButton.Label.ShadowColor = Color.black;
            goButton.BackgroundColor = saveButtonBackgroundColor;
            goButton.Outline.Enabled = true;
            goButton.OnMouseClick += SaveLoadEventHandler;
            mainPanel.Components.Add(goButton);

            // Switch to classic save window button
            switchClassicButton.Position = new Vector2(172, 150);
            switchClassicButton.Size = new Vector2(40, 16);
            switchClassicButton.Label.Text = "Classic";
            //switchClassicButton.Label.TextColor = new Color(0.6f, 0.3f, 0.6f);
            switchClassicButton.Label.ShadowColor = Color.black;
            switchClassicButton.BackgroundColor = new Color(0.2f, 0.2f, 0);
            switchClassicButton.Outline.Enabled = true;
            switchClassicButton.OnMouseClick += SwitchClassicButton_OnMouseClick;
            mainPanel.Components.Add(switchClassicButton);

            // Cancel button
            Button cancelButton = new Button();
            cancelButton.Position = new Vector2(236, 150);
            cancelButton.Size = new Vector2(40, 16);
            cancelButton.Label.Text = "Cancel";
            cancelButton.Label.ShadowColor = Color.black;
            cancelButton.BackgroundColor = cancelButtonBackgroundColor;
            cancelButton.Outline.Enabled = true;
            cancelButton.OnMouseClick += CancelButton_OnMouseClick;
            mainPanel.Components.Add(cancelButton);

            // Screenshot panel
            screenshotPanel.Position = new Vector2(108, 25);
            screenshotPanel.Size = new Vector2(168, 95);
            screenshotPanel.BackgroundTextureLayout = BackgroundLayout.ScaleToFit;
            screenshotPanel.BackgroundColor = savesListBackgroundColor;
            screenshotPanel.Outline.Enabled = true;
            mainPanel.Components.Add(screenshotPanel);

            // Info panel
            Panel infoPanel = new Panel();
            infoPanel.Position = new Vector2(108, 122);
            infoPanel.Size = new Vector2(168, 26);
            mainPanel.Components.Add(infoPanel);

            // Save version
            saveVersionLabel.ShadowColor = Color.black;
            saveVersionLabel.Position = new Vector2(1, 1);
            saveVersionLabel.TextColor = saveFolderColor;
            screenshotPanel.Components.Add(saveVersionLabel);

            // Save folder
            saveFolderLabel.ShadowColor = Color.black;
            saveFolderLabel.HorizontalAlignment = HorizontalAlignment.Right;
            saveFolderLabel.Position = new Vector2(0, 1);
            saveFolderLabel.TextColor = saveFolderColor;
            screenshotPanel.Components.Add(saveFolderLabel);

            // Time labels
            saveTimeLabel.ShadowPosition = Vector2.zero;
            saveTimeLabel.HorizontalAlignment = HorizontalAlignment.Center;
            saveTimeLabel.Position = new Vector2(0, 0);
            infoPanel.Components.Add(saveTimeLabel);
            gameTimeLabel.ShadowPosition = Vector2.zero;
            gameTimeLabel.HorizontalAlignment = HorizontalAlignment.Center;
            gameTimeLabel.Position = new Vector2(0, 9);
            infoPanel.Components.Add(gameTimeLabel);

            // Delete save button
            deleteSaveButton.Position = new Vector2(0, 132);
            deleteSaveButton.Size = new Vector2(98, 8);
            deleteSaveButton.HorizontalAlignment = HorizontalAlignment.Center;
            deleteSaveButton.Label.Text = "Delete Save";
            deleteSaveButton.Label.ShadowColor = Color.black;
            deleteSaveButton.BackgroundColor = namePanelBackgroundColor;
            deleteSaveButton.Outline.Enabled = false;
            deleteSaveButton.OnMouseClick += DeleteSaveButton_OnMouseClick;
            savesPanel.Components.Add(deleteSaveButton);

            // Switch character button
            switchCharButton.Position = new Vector2(216, 2);
            switchCharButton.Size = new Vector2(60, 8);
            switchCharButton.Label.Text = "Switch Char";
            switchCharButton.Label.ShadowColor = Color.black;
            switchCharButton.BackgroundColor = saveButtonBackgroundColor;
            switchCharButton.OnMouseClick += SwitchCharButton_OnMouseClick;
            mainPanel.Components.Add(switchCharButton);
        }
        void SetupActionButtons()
        {
            wagonButton = DaggerfallUI.AddButton(wagonButtonRect, NativePanel);
            wagonButton.OnMouseClick += WagonButton_OnMouseClick;

            infoButton = DaggerfallUI.AddButton(infoButtonRect, NativePanel);
            infoButton.OnMouseClick += InfoButton_OnMouseClick;

            equipButton = DaggerfallUI.AddButton(equipButtonRect, NativePanel);
            equipButton.OnMouseClick += EquipButton_OnMouseClick;

            removeButton = DaggerfallUI.AddButton(removeButtonRect, NativePanel);
            removeButton.OnMouseClick += RemoveButton_OnMouseClick;

            useButton = DaggerfallUI.AddButton(useButtonRect, NativePanel);
            useButton.OnMouseClick += UseButton_OnMouseClick;

            goldButton = DaggerfallUI.AddButton(goldButtonRect, NativePanel);
            goldButton.OnMouseClick += GoldButton_OnMouseClick;
            //goldButton.BackgroundColor = new Color(1, 0, 0, 0.5f);
        }
        // Updates red/green state of scroller buttons
        void UpdateListScrollerButtons(int index, int count, Button upButton, Button downButton)
        {
            // Update up button
            if (index > 0)
                upButton.BackgroundTexture = greenUpArrow;
            else
                upButton.BackgroundTexture = redUpArrow;

            // Update down button
            if (index < (count - listDisplayUnits))
                downButton.BackgroundTexture = greenDownArrow;
            else
                downButton.BackgroundTexture = redDownArrow;

            // No items above or below
            if (count <= listDisplayUnits)
            {
                upButton.BackgroundTexture = redUpArrow;
                downButton.BackgroundTexture = redDownArrow;
            }
        }
        void SetupTabPageButtons()
        {
            weaponsAndArmorButton = DaggerfallUI.AddButton(weaponsAndArmorRect, NativePanel);
            weaponsAndArmorButton.OnMouseClick += WeaponsAndArmor_OnMouseClick;

            magicItemsButton = DaggerfallUI.AddButton(magicItemsRect, NativePanel);
            magicItemsButton.OnMouseClick += MagicItems_OnMouseClick;

            clothingAndMiscButton = DaggerfallUI.AddButton(clothingAndMiscRect, NativePanel);
            clothingAndMiscButton.OnMouseClick += ClothingAndMisc_OnMouseClick;

            ingredientsButton = DaggerfallUI.AddButton(ingredientsRect, NativePanel);
            ingredientsButton.OnMouseClick += Ingredients_OnMouseClick;
        }
        void SetupScrollButtons()
        {
            localItemsUpButton = DaggerfallUI.AddButton(localItemsUpButtonRect, NativePanel);
            localItemsUpButton.BackgroundTexture = redUpArrow;
            localItemsUpButton.OnMouseClick += LocalItemsUpButton_OnMouseClick;

            localItemsDownButton = DaggerfallUI.AddButton(localItemsDownButtonRect, NativePanel);
            localItemsDownButton.BackgroundTexture = redDownArrow;
            localItemsDownButton.OnMouseClick += LocalItemsDownButton_OnMouseClick;

            remoteItemsUpButton = DaggerfallUI.AddButton(remoteItemsUpButtonRect, NativePanel);
            remoteItemsUpButton.BackgroundTexture = redUpArrow;
            remoteItemsUpButton.OnMouseClick += RemoteItemsUpButton_OnMouseClick;

            remoteItemsDownButton = DaggerfallUI.AddButton(remoteItemsDownButtonRect, NativePanel);
            remoteItemsDownButton.BackgroundTexture = redDownArrow;
            remoteItemsDownButton.OnMouseClick += RemoteItemsDownButton_OnMouseClick;
        }
        protected override void Setup()
        {
            // Load all the textures used by rest interface
            LoadTextures();

            // Hide world while resting
            ParentPanel.BackgroundColor = Color.black;

            // Create interface panel
            mainPanel.HorizontalAlignment = HorizontalAlignment.Center;
            mainPanel.BackgroundTexture = baseTexture;
            mainPanel.Position = new Vector2(0, 50);
            mainPanel.Size = new Vector2(baseTexture.width, baseTexture.height);
            NativePanel.Components.Add(mainPanel);

            // Create buttons
            whileButton = DaggerfallUI.AddButton(whileButtonRect, mainPanel);
            whileButton.OnMouseClick += WhileButton_OnMouseClick;
            healedButton = DaggerfallUI.AddButton(healedButtonRect, mainPanel);
            healedButton.OnMouseClick += HealedButton_OnMouseClick;
            loiterButton = DaggerfallUI.AddButton(loiterButtonRect, mainPanel);
            loiterButton.OnMouseClick += LoiterButton_OnMouseClick;

            // Setup counter panel
            counterPanel.Position = new Vector2(counterPanelRect.x, counterPanelRect.y);
            counterPanel.Size = new Vector2(counterPanelRect.width, counterPanelRect.height);
            counterPanel.HorizontalAlignment = HorizontalAlignment.Center;
            counterPanel.Enabled = false;
            NativePanel.Components.Add(counterPanel);

            // Setup counter text
            Panel counterTextPanel = DaggerfallUI.AddPanel(counterTextPanelRect, counterPanel);
            counterLabel.Position = new Vector2(0, 2);
            counterLabel.HorizontalAlignment = HorizontalAlignment.Center;
            counterTextPanel.Components.Add(counterLabel);

            // Stop button
            stopButton = DaggerfallUI.AddButton(stopButtonRect, counterPanel);
            stopButton.OnMouseClick += StopButton_OnMouseClick;
        }
        void SetupButtons()
        {
            beginButton = DaggerfallUI.AddButton(beginButtonRect, NativePanel );
            beginButton.OnMouseClick += BeginButtonOnClickHandler;

            exitButton = DaggerfallUI.AddButton(exitButtonRect, NativePanel);
            exitButton.OnMouseClick += ExitButtonOnClickHandler;

            speedToggleButton = DaggerfallUI.AddButton(speedButtonRect, NativePanel);
            speedToggleButton.OnMouseClick += SpeedButtonOnClickHandler;

            transportModeToggleButton = DaggerfallUI.AddButton(transportButtonRect, NativePanel);
            transportModeToggleButton.OnMouseClick += TransportModeButtonOnClickHandler;

            innToggleButton = DaggerfallUI.AddButton(innsButtonRect, NativePanel);
            innToggleButton.OnMouseClick += SleepModeButtonOnClickHandler;

            campOutToggleButton = DaggerfallUI.AddButton(campoutButtonRect, NativePanel);
            campOutToggleButton.OnMouseClick += SleepModeButtonOnClickHandler;
        }
        protected override void Setup()
        {
            AllowCancel = false;
            LoadResources();

            // Add exit button
            Button exitButton = new Button();
            exitButton.Size = new Vector2(20, 9);
            exitButton.HorizontalAlignment = HorizontalAlignment.Center;
            exitButton.VerticalAlignment = VerticalAlignment.Bottom;
            exitButton.BackgroundColor = new Color(0.2f, 0.2f, 0.2f, 0.6f);
            exitButton.Outline.Enabled = true;
            exitButton.Label.Text = exitButtonText;
            exitButton.OnMouseClick += ExitButton_OnMouseClick;
            NativePanel.Components.Add(exitButton);

            // If actually validated and we just want to see settings then move direct to settings page
            if (DaggerfallUnity.Instance.IsPathValidated && DaggerfallUnity.Settings.ShowOptionsAtStart)
            {
                currentStage = SetupStages.Options - 1;
            }

            moveNextStage = true;
        }
        void ShowOptionsPanel()
        {
            // Disable previous stage
            resolutionPanel.Enabled = false;

            // Create backdrop
            if (!backdropCreated)
                CreateBackdrop();

            // Add options panel
            optionsPanel.Outline.Enabled = true;
            optionsPanel.BackgroundColor = backgroundColor;
            optionsPanel.HorizontalAlignment = HorizontalAlignment.Center;
            //optionsPanel.VerticalAlignment = VerticalAlignment.Middle;
            optionsPanel.Position = new Vector2(0, 8);
            optionsPanel.Size = new Vector2(318, 165);
            NativePanel.Components.Add(optionsPanel);

            // Add options title text
            TextLabel titleLabel = new TextLabel();
            titleLabel.Text = "Options";
            titleLabel.Position = new Vector2(0, 2);
            titleLabel.HorizontalAlignment = HorizontalAlignment.Center;
            optionsPanel.Components.Add(titleLabel);

            // Add settings path text
            TextLabel settingsPathLabel = new TextLabel();
            settingsPathLabel.Text = DaggerfallUnity.Settings.PersistentDataPath;
            settingsPathLabel.Position = new Vector2(0, 170);
            settingsPathLabel.HorizontalAlignment = HorizontalAlignment.Center;
            settingsPathLabel.ShadowPosition = Vector2.zero;
            settingsPathLabel.TextColor = Color.gray;
            settingsPathLabel.BackgroundColor = backgroundColor;
            optionsPanel.Components.Add(settingsPathLabel);

            // Setup options checkboxes
            float x = 8;
            optionPos = 20;
            alwayShowOptions = AddOption(x, "Always show this window", "Always show this window on startup\rOtherwise use settings.ini to configure", DaggerfallUnity.Settings.ShowOptionsAtStart);
            vsync = AddOption(x, "Vertical Sync", "Sync FPS with monitor refresh", DaggerfallUnity.Settings.VSync);
            swapHealthAndFatigue = AddOption(x, "Swap Health & Fatigue", "Swap health & fatigue bar colors", DaggerfallUnity.Settings.SwapHealthAndFatigueColors);
            invertMouseVertical = AddOption(x, "Invert Mouse", "Invert mouse-look vertical", DaggerfallUnity.Settings.InvertMouseVertical);
            mouseSmoothing = AddOption(x, "Mouse Smoothing", "Smooth mouse-look sampling", DaggerfallUnity.Settings.MouseLookSmoothing);
            leftHandWeapons = AddOption(x, "Left Hand Weapons", "Draw weapons on left side of screen", GetLeftHandWeapons());
            playerNudity = AddOption(x, "Player Nudity", "Allow nudity on paper doll", DaggerfallUnity.Settings.PlayerNudity);

            // Setup mods checkboxes
            x = 165;
            optionPos = 20;
            enhancedSky = AddOption(x, "Enhanced Sky (LypyL)", "Enhanced sky with lunar cycles", DaggerfallUnity.Settings.LypyL_EnhancedSky);
            distantTerrain = AddOption(x, "Distant Terrain (Nystul)", "Enhanced and distant terrain", DaggerfallUnity.Settings.Nystul_IncreasedTerrainDistance);
            realtimeReflections = AddOption(x, "Realtime Reflections (Nystul)", "Realtime reflections on water and select surfaces", DaggerfallUnity.Settings.Nystul_RealtimeReflections);
            tallGrass = AddOption(x, "Tall Grass (Uncanny_Valley)", "Animated tall grass", DaggerfallUnity.Settings.UncannyValley_RealGrass);
            flyingBirds = AddOption(x, "Flying Birds (Uncanny Valley)", "Animated flying birds", DaggerfallUnity.Settings.UncannyValley_BirdsInDaggerfall);

            // Add mod note
            string modNote = "Note: Enabling mods can increase performance requirements";
            TextLabel modNoteLabel = DaggerfallUI.AddTextLabel(DaggerfallUI.DefaultFont, new Vector2(0, 115), modNote, optionsPanel);
            modNoteLabel.HorizontalAlignment = HorizontalAlignment.Center;
            modNoteLabel.ShadowPosition = Vector2.zero;

            // Confirm button
            Button optionsConfirmButton = new Button();
            optionsConfirmButton.Position = new Vector2(0, optionsPanel.InteriorHeight - 15);
            optionsConfirmButton.Size = new Vector2(40, 12);
            optionsConfirmButton.Outline.Enabled = true;
            optionsConfirmButton.Label.Text = "Play";
            optionsConfirmButton.BackgroundColor = new Color(0.0f, 0.5f, 0.0f, 0.4f);
            optionsConfirmButton.HorizontalAlignment = HorizontalAlignment.Center;
            optionsConfirmButton.OnMouseClick += OptionsConfirmButton_OnMouseClick;
            optionsPanel.Components.Add(optionsConfirmButton);

            // Restart button
            Button restartButton = new Button();
            restartButton.Size = new Vector2(45, 12);
            restartButton.Label.Text = "< Restart";
            restartButton.Label.ShadowPosition = Vector2.zero;
            restartButton.Label.TextColor = Color.gray;
            restartButton.ToolTip = defaultToolTip;
            restartButton.ToolTipText = "Restart setup from beginning";
            restartButton.VerticalAlignment = VerticalAlignment.Top;
            restartButton.HorizontalAlignment = HorizontalAlignment.Left;
            restartButton.OnMouseClick += RestartButton_OnMouseClick;
            optionsPanel.Components.Add(restartButton);

            if (DaggerfallUnity.Settings.LypyL_ModSystem)
            {
                Button ShowModsButton = new Button();
                ShowModsButton.Label.Text = "Mods";
                ShowModsButton.Position = new Vector2(0, optionsConfirmButton.Position.y);
                ShowModsButton.HorizontalAlignment = HorizontalAlignment.Left;
                ShowModsButton.Size = optionsConfirmButton.Size;
                ShowModsButton.BackgroundColor = optionsConfirmButton.BackgroundColor;
                ShowModsButton.Label.TextColor = optionsConfirmButton.Label.TextColor;
                ShowModsButton.Outline.Enabled = true;
                optionsPanel.Components.Add(ShowModsButton);
                ShowModsButton.OnMouseClick += ModsButton_OnOnMouseBlick;
            }
        }
        void AddControls()
        {
            saveImageButtons = new Button[saveImageButtonDims.Length];
            saveTextButtons = new Button[saveTextButtonDims.Length];
            for (int i = 0; i < saveImageButtonDims.Length; i++)
            {
                // Open save
                if (!saveGames.LazyOpenSave(i))
                {
                    DaggerfallUnity.LogMessage(string.Format("Could not lazy open save index {0}.", i), true);
                    continue;
                }

                // Get save texture
                Texture2D saveTexture = TextureReader.CreateFromAPIImage(saveGames.SaveImage);
                saveTexture.filterMode = DaggerfallUI.Instance.GlobalFilterMode;

                // Setup image button
                saveImageButtons[i] = DaggerfallUI.AddButton(saveImageButtonDims[i], NativePanel);
                saveImageButtons[i].BackgroundTexture = saveTexture;
                saveImageButtons[i].BackgroundTextureLayout = TextureLayout.ScaleToFit;
                saveImageButtons[i].Tag = i;
                saveImageButtons[i].OnMouseClick += SaveGame_OnMouseClick;
                saveImageButtons[i].OnMouseDoubleClick += SaveGame_OnMouseDoubleClick;

                // Setup text button
                saveTextButtons[i] = DaggerfallUI.AddButton(saveTextButtonDims[i], NativePanel);
                saveTextButtons[i].Label.Text = saveGames.SaveName;
                saveTextButtons[i].Tag = i;
                saveTextButtons[i].OnMouseClick += SaveGame_OnMouseClick;
                saveTextButtons[i].OnMouseDoubleClick += SaveGame_OnMouseDoubleClick;

                // Select first valid save game
                if (selectedSaveGame == -1)
                    selectedSaveGame = i;
            }

            // Setup outline
            outline = DaggerfallUI.AddOutline(outlineRects[0], DaggerfallUI.DaggerfallDefaultTextColor, NativePanel);
            if (selectedSaveGame == -1)
                outline.Enabled = false;
            else
                SelectSaveGame(selectedSaveGame);

            // Setup load game button
            if (selectedSaveGame >= 0)
            {
                Button loadGameButton = DaggerfallUI.AddButton(new Vector2(126, 5), new Vector2(68, 11), NativePanel);
                loadGameButton.OnMouseClick += LoadGameButton_OnMouseClick;
            }

            // Setup exit button
            DaggerfallUI.AddButton(new Vector2(133, 150), new Vector2(56, 19), WindowMessages.wmCloseWindow, NativePanel);

            // TEMP: Look for quick save and add temp button
            if (SaveLoadManager.Instance.HasQuickSave())
            {
                Button quickLoadButton = new Button();
                quickLoadButton.HorizontalAlignment = HorizontalAlignment.Center;
                quickLoadButton.VerticalAlignment = VerticalAlignment.Middle;
                quickLoadButton.BackgroundColor = Color.gray;
                quickLoadButton.Label.Text = "Quick Load";
                quickLoadButton.Label.BackgroundColor = Color.gray;
                quickLoadButton.OnMouseClick += QuickLoadButton_OnMouseClick;
                quickLoadButton.Size = new Vector2(52, 10);
                NativePanel.Components.Add(quickLoadButton);
            }
        }
        /// <summary>
        /// initial window setup of the automap window
        /// </summary>
        protected override void Setup()
        {
            ImgFile imgFile = null;
            DFBitmap bitmap = null;

            if (isSetup) // don't setup twice!
                return;

            initGlobalResources(); // initialize gameobjectAutomap, daggerfallAutomap and layerAutomap

            // Load native texture
            imgFile = new ImgFile(Path.Combine(DaggerfallUnity.Instance.Arena2Path, nativeImgName), FileUsage.UseMemory, false);
            imgFile.LoadPalette(Path.Combine(DaggerfallUnity.Instance.Arena2Path, imgFile.PaletteName));
            bitmap = imgFile.GetDFBitmap();
            nativeTexture = new Texture2D(bitmap.Width, bitmap.Height, TextureFormat.ARGB32, false);
            nativeTexture.SetPixels32(imgFile.GetColor32(bitmap, 0));
            nativeTexture.Apply(false, false); // make readable
            nativeTexture.filterMode = DaggerfallUI.Instance.GlobalFilterMode;
            if (!nativeTexture)
                throw new Exception("DaggerfallAutomapWindow: Could not load native texture (AMAP00I0.IMG).");

            // Load alternative Grid Icon (3D View Grid graphics)
            imgFile = new ImgFile(Path.Combine(DaggerfallUnity.Instance.Arena2Path, nativeImgNameGrid3D), FileUsage.UseMemory, false);
            imgFile.LoadPalette(Path.Combine(DaggerfallUnity.Instance.Arena2Path, imgFile.PaletteName));
            bitmap = imgFile.GetDFBitmap();
            Texture2D nativeTextureGrid3D = new Texture2D(bitmap.Width, bitmap.Height, TextureFormat.ARGB32, false);
            nativeTextureGrid3D.SetPixels32(imgFile.GetColor32(bitmap, 0));
            nativeTextureGrid3D.Apply(false, false); // make readable
            nativeTextureGrid3D.filterMode = DaggerfallUI.Instance.GlobalFilterMode;
            if (!nativeTextureGrid3D)
                throw new Exception("DaggerfallAutomapWindow: Could not load native texture (AMAP01I0.IMG).");
            pixelsGrid3D = nativeTextureGrid3D.GetPixels(0, 0, 27, 19);

            // Cut out 2D View Grid graphics from background image
            pixelsGrid2D = nativeTexture.GetPixels(78, nativeTexture.height - 171 - 19, 27, 19);

            // store background graphics from from background image
            backgroundOriginal = nativeTexture.GetPixels(0, 29, nativeTexture.width, nativeTexture.height - 29);

            backgroundAlternative1 = new Color[backgroundOriginal.Length];
            for (int i = 0; i < backgroundOriginal.Length; ++i)
            {
                backgroundAlternative1[i].r = 0.0f;
                backgroundAlternative1[i].g = 0.0f;
                backgroundAlternative1[i].b = 0.0f;
                backgroundAlternative1[i].a = 1.0f;
            }

            backgroundAlternative2 = new Color[backgroundOriginal.Length];
            for (int i = 0; i < backgroundOriginal.Length; ++i)
            {
                backgroundAlternative2[i].r = 0.2f;
                backgroundAlternative2[i].g = 0.1f;
                backgroundAlternative2[i].b = 0.3f;
                backgroundAlternative2[i].a = 1.0f;
            }

            backgroundAlternative3 = new Color[backgroundOriginal.Length];
            for (int i = 0; i < backgroundOriginal.Length; ++i)
            {
                backgroundAlternative3[i].r = 0.3f;
                backgroundAlternative3[i].g = 0.1f;
                backgroundAlternative3[i].b = 0.2f;
                backgroundAlternative3[i].a = 1.0f;
            }

            // Always dim background
            ParentPanel.BackgroundColor = ScreenDimColor;

            // Setup native panel background
            NativePanel.BackgroundTexture = nativeTexture;

            oldPositionNativePanel = NativePanel.Rectangle;

            // dummyPanelAutomap is used to get correct size for panelRenderAutomap
            Rect rectDummyPanelAutomap = new Rect();
            rectDummyPanelAutomap.position = new Vector2(1, 1);
            rectDummyPanelAutomap.size = new Vector2(318, 169);

            dummyPanelAutomap = DaggerfallUI.AddPanel(rectDummyPanelAutomap, NativePanel);

            // Setup automap render panel (into this the level geometry is rendered) - use dummyPanelAutomap to get size
            Rect positionPanelRenderAutomap = dummyPanelAutomap.Rectangle;
            panelRenderAutomap = DaggerfallUI.AddPanel(positionPanelRenderAutomap, ParentPanel);
            panelRenderAutomap.AutoSize = AutoSizeModes.None;

            panelRenderAutomap.OnMouseScrollUp += PanelAutomap_OnMouseScrollUp;
            panelRenderAutomap.OnMouseScrollDown += PanelAutomap_OnMouseScrollDown;
            panelRenderAutomap.OnMouseDown += PanelAutomap_OnMouseDown;
            panelRenderAutomap.OnMouseUp += PanelAutomap_OnMouseUp;
            panelRenderAutomap.OnRightMouseDown += PanelAutomap_OnRightMouseDown;
            panelRenderAutomap.OnRightMouseUp += PanelAutomap_OnRightMouseUp;

            // Grid button (toggle 2D <-> 3D view)
            gridButton = DaggerfallUI.AddButton(new Rect(78, 171, 27, 19), NativePanel);
            gridButton.OnMouseClick += GridButton_OnMouseClick;
            gridButton.OnRightMouseClick += GridButton_OnRightMouseClick;
            gridButton.OnMouseScrollUp += GridButton_OnMouseScrollUp;
            gridButton.OnMouseScrollDown += GridButton_OnMouseScrollDown;
            gridButton.ToolTip = defaultToolTip;
            gridButton.ToolTipText = "left click: switch between 2D top view and 3D view (hotkey: space key)\rright click: reset rotation center to player position (hotkey: control+backspace)\rmouse wheel up while over this button: increase perspective (only 3D mode)\rmouse wheel down while over this button: decrease perspective (only 3D mode)";
            gridButton.ToolTip.ToolTipDelay = toolTipDelay;

            // forward button
            forwardButton = DaggerfallUI.AddButton(new Rect(105, 171, 21, 19), NativePanel);
            forwardButton.OnMouseDown += ForwardButton_OnMouseDown;
            forwardButton.OnMouseUp += ForwardButton_OnMouseUp;
            forwardButton.OnRightMouseDown += ForwardButton_OnRightMouseDown;
            forwardButton.OnRightMouseUp += ForwardButton_OnRightMouseUp;
            forwardButton.ToolTip = defaultToolTip;
            forwardButton.ToolTipText = "left click: move viewpoint forward (hotkey: up arrow)\rright click: move rotation center axis forward (hotkey: control+up arrow)";
            forwardButton.ToolTip.ToolTipDelay = toolTipDelay;

            // backward button
            backwardButton = DaggerfallUI.AddButton(new Rect(126, 171, 21, 19), NativePanel);
            backwardButton.OnMouseDown += BackwardButton_OnMouseDown;
            backwardButton.OnMouseUp += BackwardButton_OnMouseUp;
            backwardButton.OnRightMouseDown += BackwardButton_OnRightMouseDown;
            backwardButton.OnRightMouseUp += BackwardButton_OnRightMouseUp;
            backwardButton.ToolTip = defaultToolTip;
            backwardButton.ToolTipText = "left click: move viewpoint backwards (hotkey: down arrow)\rright click: move rotation center axis backwards (hotkey: control+down arrow)";
            backwardButton.ToolTip.ToolTipDelay = toolTipDelay;

            // left button
            leftButton = DaggerfallUI.AddButton(new Rect(149, 171, 21, 19), NativePanel);
            leftButton.OnMouseDown += LeftButton_OnMouseDown;
            leftButton.OnMouseUp += LeftButton_OnMouseUp;
            leftButton.OnRightMouseDown += LeftButton_OnRightMouseDown;
            leftButton.OnRightMouseUp += LeftButton_OnRightMouseUp;
            leftButton.ToolTip = defaultToolTip;
            leftButton.ToolTipText = "left click: move viewpoint to the left (hotkey: left arrow)\rright click: move rotation center axis to the left (hotkey: control+left arrow)";
            leftButton.ToolTip.ToolTipDelay = toolTipDelay;

            // right button
            rightButton = DaggerfallUI.AddButton(new Rect(170, 171, 21, 19), NativePanel);
            rightButton.OnMouseDown += RightButton_OnMouseDown;
            rightButton.OnMouseUp += RightButton_OnMouseUp;
            rightButton.OnRightMouseDown += RightButton_OnRightMouseDown;
            rightButton.OnRightMouseUp += RightButton_OnRightMouseUp;
            rightButton.ToolTip = defaultToolTip;
            rightButton.ToolTipText = "left click: move viewpoint to the right (hotkey: right arrow)\rright click: move rotation center axis to the right (hotkey: control+right arrow)";
            rightButton.ToolTip.ToolTipDelay = toolTipDelay;

            // rotate left button
            rotateLeftButton = DaggerfallUI.AddButton(new Rect(193, 171, 21, 19), NativePanel);
            rotateLeftButton.OnMouseDown += RotateLeftButton_OnMouseDown;
            rotateLeftButton.OnMouseUp += RotateLeftButton_OnMouseUp;
            rotateLeftButton.OnRightMouseDown += RotateLeftButton_OnRightMouseDown;
            rotateLeftButton.OnRightMouseUp += RotateLeftButton_OnRightMouseUp;
            rotateLeftButton.ToolTip = defaultToolTip;
            rotateLeftButton.ToolTipText = "left click: rotate dungeon model to the left (hotkey: alt+right arrow)\rright click: rotate camera view to the left (hotkey: shift+right arrow)";
            rotateLeftButton.ToolTip.ToolTipDelay = toolTipDelay;

            // rotate right button
            rotateRightButton = DaggerfallUI.AddButton(new Rect(214, 171, 21, 19), NativePanel);
            rotateRightButton.OnMouseDown += RotateRightButton_OnMouseDown;
            rotateRightButton.OnMouseUp += RotateRightButton_OnMouseUp;
            rotateRightButton.OnRightMouseDown += RotateRightButton_OnRightMouseDown;
            rotateRightButton.OnRightMouseUp += RotateRightButton_OnRightMouseUp;
            rotateRightButton.ToolTip = defaultToolTip;
            rotateRightButton.ToolTipText = "left click: rotate dungeon model to the right (hotkey: alt+right arrow)\rright click: rotate camera view to the right (hotkey: shift+right arrow)";
            rotateRightButton.ToolTip.ToolTipDelay = toolTipDelay;

            // upstairs button
            upstairsButton = DaggerfallUI.AddButton(new Rect(237, 171, 21, 19), NativePanel);
            upstairsButton.OnMouseDown += UpstairsButton_OnMouseDown;
            upstairsButton.OnMouseUp += UpstairsButton_OnMouseUp;
            upstairsButton.OnRightMouseDown += UpstairsButton_OnRightMouseDown;
            upstairsButton.OnRightMouseUp += UpstairsButton_OnRightMouseUp;
            upstairsButton.ToolTip = defaultToolTip;
            upstairsButton.ToolTipText = "left click: increase viewpoint (hotkey: page up)\rright click: increase slice level (hotkey: control+page up)\r\rhint: different render modes may show hidden geometry:\rhotkey F2: cutout mode\rhotkey F3: wireframe mode\rhotkey F4: transparent mode\rswitch between modes with return key";
            upstairsButton.ToolTip.ToolTipDelay = toolTipDelay;

            // downstairs button
            downstairsButton = DaggerfallUI.AddButton(new Rect(258, 171, 21, 19), NativePanel);
            downstairsButton.OnMouseDown += DownstairsButton_OnMouseDown;
            downstairsButton.OnMouseUp += DownstairsButton_OnMouseUp;
            downstairsButton.OnRightMouseDown += DownstairsButton_OnRightMouseDown;
            downstairsButton.OnRightMouseUp += DownstairsButton_OnRightMouseUp;
            downstairsButton.ToolTip = defaultToolTip;
            downstairsButton.ToolTipText = "left click: decrease viewpoint (hotkey: page down)\rright click: decrease slice level (hotkey: control+page down)\r\rhint: different render modes may show hidden geometry:\rhotkey F2: cutout mode\rhotkey F3: wireframe mode\rhotkey F4: transparent mode\rswitch between modes with return key";
            downstairsButton.ToolTip.ToolTipDelay = toolTipDelay;

            // Exit button
            Button exitButton = DaggerfallUI.AddButton(new Rect(281, 171, 28, 19), NativePanel);
            exitButton.OnMouseClick += ExitButton_OnMouseClick;

            // dummyPanelCompass is used to get correct size for compass
            Rect rectDummyPanelCompass = new Rect();
            rectDummyPanelCompass.position = new Vector2(3, 172);
            rectDummyPanelCompass.size = new Vector2(76, 17);
            dummyPanelCompass = DaggerfallUI.AddPanel(rectDummyPanelCompass, NativePanel);
            dummyPanelCompass.OnMouseClick += Compass_OnMouseClick;
            dummyPanelCompass.OnRightMouseClick += Compass_OnRightMouseClick;
            dummyPanelCompass.ToolTip = defaultToolTip;
            dummyPanelCompass.ToolTipText = "left click: toggle focus (hotkey: tab)\rred beacon: player, green beacon: entrance, blue beacon: rotation center\r\rright click: reset view (hotkey: backspace)";
            dummyPanelCompass.ToolTip.ToolTipDelay = toolTipDelay;

            // compass
            compass = new HUDCompass();
            Vector2 scale = NativePanel.LocalScale;
            compass.Position = dummyPanelCompass.Rectangle.position;
            compass.Scale = scale;
            NativePanel.Components.Add(compass);

            isSetup = true;
        }
        // Initial button setup
        void SetupButtons()
        {
            // Exit button
            exitButton = DaggerfallUI.AddButton(new Rect(278, 175, 39, 22), NativePanel);
            exitButton.OnMouseClick += ExitButtonClickHandler;

            // Find button
            Texture2D findButtonTexture = DaggerfallUI.GetTextureFromImg(findAtButtonImgName, new Rect(0, 0, 45, 11));
            findButton = DaggerfallUI.AddButton(new Rect(3, 175, findButtonTexture.width, findButtonTexture.height), NativePanel);
            findButton.BackgroundTexture = findButtonTexture;
            findButton.Enabled = false;
            findButton.OnMouseClick += FindlocationButtonClickHandler;

            // I'm At button
            Texture2D atButtonTexture = DaggerfallUI.GetTextureFromImg(findAtButtonImgName, new Rect(0, 11, 45, 11));
            atButton = DaggerfallUI.AddButton(new Rect(3, 186, findButtonTexture.width, findButtonTexture.height), NativePanel);
            atButton.BackgroundTexture = atButtonTexture;
            atButton.OnMouseClick += AtButtonClickHandler;

            // Dungeons filter button
            dungeonsFilterButton.Position = new Vector2(50, 175);
            dungeonsFilterButton.Size = new Vector2(dungeonsFilterButtonSrcRect.width, dungeonsFilterButtonSrcRect.height);
            NativePanel.Components.Add(dungeonsFilterButton);

            // Temples filter button
            templesFilterButton.Position = new Vector2(50, 186);
            templesFilterButton.Size = new Vector2(templesFilterButtonSrcRect.width, templesFilterButtonSrcRect.height);
            NativePanel.Components.Add(templesFilterButton);

            // Homes filter button
            homesFilterButton.Position = new Vector2(149, 175);
            homesFilterButton.Size = new Vector2(homesFilterButtonSrcRect.width, homesFilterButtonSrcRect.height);
            NativePanel.Components.Add(homesFilterButton);

            // Towns filter button
            townsFilterButton.Position = new Vector2(149, 186);
            townsFilterButton.Size = new Vector2(townsFilterButtonSrcRect.width, townsFilterButtonSrcRect.height);
            NativePanel.Components.Add(townsFilterButton);

            // Horizontal arrow button
            horizontalArrowButton.Position = new Vector2(231, 176);
            horizontalArrowButton.Size = new Vector2(leftArrowTexture.width, leftArrowTexture.height);
            horizontalArrowButton.Enabled = false;
            NativePanel.Components.Add(horizontalArrowButton);
            horizontalArrowButton.OnMouseClick += HorizontalArrowButtonClickHander;

            // Vertical arrow button
            verticalArrowButton.Position = new Vector2(254, 176);
            verticalArrowButton.Size = new Vector2(upArrowTexture.width, upArrowTexture.height);
            verticalArrowButton.Enabled = false;
            NativePanel.Components.Add(verticalArrowButton);
            verticalArrowButton.OnMouseClick += VerticalArrowButtonClickHander;
        }
Esempio n. 15
0
        void SetupControl()
        {
            dfUnity = DaggerfallUnity.Instance;
            if (!dfUnity.IsReady)
                return;

            // Load highlight texture
            ImgFile imgFile = new ImgFile(Path.Combine(dfUnity.Arena2Path, highlightImgName), FileUsage.UseMemory, true);
            imgFile.LoadPalette(Path.Combine(dfUnity.Arena2Path, imgFile.PaletteName));
            highlightTexture = TextureReader.CreateFromAPIImage(imgFile, 0, 0, 0);
            highlightTexture.filterMode = DaggerfallUI.Instance.GlobalFilterMode;

            // Add buttons
            Vector2 buttonPos = new Vector2(0, 0);
            Vector2 buttonSize = new Vector2(66, 9);
            for (int i = 0; i < 5; i++)
            {
                selectButtons[i] = new Button();
                this.Components.Add(selectButtons[i]);
                selectButtons[i].Position = buttonPos;
                selectButtons[i].Size = buttonSize;
                selectButtons[i].Tag = i;
                selectButtons[i].OnMouseClick += ReflexButton_OnMouseClick;
                buttonPos.y += buttonSize.y;
            }

            // Set size of this panel
            Size = new Vector2(66, 45);

            // Set starting value
            PlayerReflexes = PlayerReflexes.Average;
        }
Esempio n. 16
0
        public static Button AddButton(Vector2 position, Vector2 size, Panel panel = null)
        {
            Button button = new Button();
            button.Position = position;
            button.Size = size;
            if (panel != null)
                panel.Components.Add(button);

            return button;
        }
        protected override void Setup()
        {
            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
                throw new Exception("CreateCharNameSelect: Could not load native texture.");

            // Setup native panel background
            NativePanel.BackgroundTexture = nativeTexture;

            // Text edit box
            textBox.Position = new Vector2(100, 5);
            textBox.Size = new Vector2(214, 7);
            NativePanel.Components.Add(textBox);

            // OK button
            okButton = DaggerfallUI.AddButton(new Rect(263, 172, 39, 22), NativePanel);
            okButton.OnMouseClick += OkButton_OnMouseClick;
        }
        protected override void Setup()
        {
            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
                throw new Exception("CreateCharFaceSelect: Could not load native texture.");

            // Setup native panel background
            NativePanel.BackgroundTexture = nativeTexture;

            // Add face picker
            NativePanel.Components.Add(facePicker);

            // OK button
            okButton = DaggerfallUI.AddButton(new Rect(263, 172, 39, 22), NativePanel);
            okButton.OnMouseClick += OkButton_OnMouseClick;
        }