static public float GetAngleInPercent(this VectorF2 item) { return(TrigPercent.Atan2(item.y, item.x)); }
static public VectorF2 CreateDirection(float percent) { return(new VectorF2(TrigPercent.Cos(percent), TrigPercent.Sin(percent))); }
static public float Sin(float value, float period) { return(TrigPercent.Sin(value / period)); }
static public float Atan2(float y, float x, float period) { return(TrigPercent.Atan2(y, x) * period); }
static public float Cos(float value, float period) { return(TrigPercent.Cos(value / period)); }
static public float Sine(float x) { return(TrigPercent.Sin(x)); }
static public float Cosine(float x) { return(TrigPercent.Cos(x)); }