Esempio n. 1
0
		public Particle (int par1x, int par2y, Color par4color, Sort par5type)
		{
			life = 1F;
			int side = rand.Next (3, 5);
			if (par5type == Sort.Fog)
				side = rand.Next (5, 15);
			link = new Vector2 (par1x, par2y);
			if (par5type == Sort.Fixed) {
				int g = rand.Next (1, 3);
				if (g != 1)
					g = -1;
				int h = rand.Next (1, 3);
				if (h != 1)
					h = -1;
				par1x += rand.Next (0, 15) * g;
				par2y += rand.Next (0, 15) * h;
			}
			shape = new Rectangle (par1x, par2y, side, side);
			position = new Vector2 (shape.X, shape.Y);
			color = par4color;
			sprite = new Texture2D (Core.graphicsD, 1, 1);
			sprite.SetData (new Color[]{ color });
			if(par5type != Sort.Fog)
				light = EffectManager.addLight (new Light (shape.X + shape.Width / 2, shape.Y + shape.Height / 2, side / 10F, color));
			else
				life = 0.3F;
			type = par5type;
		}
Esempio n. 2
0
		public Target (Party par1scene, int par2x,int pary)
			:base(par1scene,par2x,pary,20,20)
		{
			if (rand.Next (1, 3) == 1) {
				sprite = Core.Png [2];
				type = Magnet.Gender.Minus;
			} else {
				sprite = Core.Png [5];
				type = Magnet.Gender.Plus;
			}
			if (rand.Next (1, 20) == 1)
				isHeart = true;
			boundingboxes = Utils.getBoundingBoxFrom (sprite, shape);
			light = EffectManager.addLight (new Light (shape.X + shape.Width / 2, shape.Y + shape.Height / 2,0.5F,Color.White));
			particles=new Particle[rand.Next(3,6)];
			for (int i = 0; i < particles.Length; i++) {
				particles [i] = EffectManager.addParticle (new Particle (shape.X + shape.Width / 2 + (shape.Width / 2), shape.Y + shape.Height / 2 + (shape.Height / 2), Color.DarkOrange, Particle.Sort.Fixed));
			}
		}
Esempio n. 3
0
		public static void removeLight(Light par1)
		{
			lights.Remove (par1);
		}
Esempio n. 4
0
		public static Light addLight(Light par1)
		{
			lights.Add (par1);
			return par1;
		}