Esempio n. 1
0
        public IntervalLayer()
        {
            m_time0 = m_time1 = m_time2 = m_time3 = m_time4 = 0.0f;

            CCSize s = CCDirector.SharedDirector.WinSize;

            // sun
            CCParticleSystem sun = new CCParticleSun();
            sun.Texture = CCTextureCache.SharedTextureCache.AddImage("Images/fire");
            sun.Position = (new CCPoint(s.Width - 32, s.Height - 32));

            sun.TotalParticles = 130;
            sun.Life = (0.6f);
            AddChild(sun);

            // timers
            m_label0 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt");
            m_label1 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt");
            m_label2 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt");
            m_label3 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt");
            m_label4 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt");

            ScheduleUpdate();

            Schedule(step1);
            Schedule(step2, 0);
            Schedule(step3, 1.0f);
            Schedule(step4, 2.0f);

            m_label0.Position = new CCPoint(s.Width * 1 / 6, s.Height / 2);
            m_label1.Position = new CCPoint(s.Width * 2 / 6, s.Height / 2);
            m_label2.Position = new CCPoint(s.Width * 3 / 6, s.Height / 2);
            m_label3.Position = new CCPoint(s.Width * 4 / 6, s.Height / 2);
            m_label4.Position = new CCPoint(s.Width * 5 / 6, s.Height / 2);

            AddChild(m_label0);
            AddChild(m_label1);
            AddChild(m_label2);
            AddChild(m_label3);
            AddChild(m_label4);

            // Sprite
            CCSprite sprite = new CCSprite(s_pPathGrossini);
            sprite.Position = new CCPoint(40, 50);

            CCJumpBy jump = new CCJumpBy (3, new CCPoint(s.Width - 80, 0), 50, 4);

            AddChild(sprite);
            sprite.RunAction(new CCRepeatForever (
                (CCActionInterval) (new CCSequence(jump, jump.Reverse())))
                );

            // pause button
            CCMenuItem item1 = new CCMenuItemFont("Pause", onPause);
            CCMenu menu = new CCMenu(item1);
            menu.Position = new CCPoint(s.Width / 2, s.Height - 50);

            AddChild(menu);
        }
Esempio n. 2
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        public Atlas4()
        {
            m_time = 0;

            // Upper Label
            CCLabelBMFont label = new CCLabelBMFont("Bitmap Font Atlas", "fonts/bitmapFontTest.fnt");

            AddChild(label);

            CCSize s = CCDirector.SharedDirector.WinSize;

            label.Position    = new CCPoint(s.Width / 2, s.Height / 2);
            label.AnchorPoint = new CCPoint(0.5f, 0.5f);


            CCSprite BChar = (CCSprite)label.GetChildByTag(1);
            CCSprite FChar = (CCSprite)label.GetChildByTag(7);
            CCSprite AChar = (CCSprite)label.GetChildByTag(12);


            CCActionInterval rotate    = new CCRotateBy(2, 360);
            CCAction         rot_4ever = new CCRepeatForever(rotate);

            CCActionInterval scale = new CCScaleBy(2, 1.5f);
            //CCActionInterval scale_back = scale.reverse();
            CCActionInterval   scale_back  = null;
            CCFiniteTimeAction scale_seq   = CCSequence.FromActions(scale, scale_back, null);
            CCAction           scale_4ever = new CCRepeatForever((CCActionInterval)scale_seq);

            CCActionInterval jump       = new CCJumpBy(0.5f, new CCPoint(), 60, 1);
            CCAction         jump_4ever = new CCRepeatForever(jump);

            CCActionInterval   fade_out   = new CCFadeOut(1);
            CCActionInterval   fade_in    = new CCFadeIn(1);
            CCFiniteTimeAction seq        = CCSequence.FromActions(fade_out, fade_in, null);
            CCAction           fade_4ever = new CCRepeatForever((CCActionInterval)seq);

            BChar.RunAction(rot_4ever);
            BChar.RunAction(scale_4ever);
            FChar.RunAction(jump_4ever);
            AChar.RunAction(fade_4ever);


            // Bottom Label
            CCLabelBMFont label2 = new CCLabelBMFont("00.0", "fonts/bitmapFontTest.fnt");

            AddChild(label2, 0, (int)TagSprite.kTagBitmapAtlas2);
            label2.Position = new CCPoint(s.Width / 2.0f, 80);

            CCSprite lastChar = (CCSprite)label2.GetChildByTag(3);

            lastChar.RunAction((CCAction)(rot_4ever.Copy()));

            //schedule( schedule_selector(Atlas4::step), 0.1f);
            base.Schedule(step, 0.1f);
        }
Esempio n. 3
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        public Atlas4()
        {
            m_time = 0;

            // Upper Label
            CCLabelBMFont label = new CCLabelBMFont("Bitmap Font Atlas", "fonts/bitmapFontTest.fnt");
            AddChild(label);

            CCSize s = CCDirector.SharedDirector.WinSize;

            label.Position = new CCPoint(s.Width / 2, s.Height / 2);
            label.AnchorPoint = new CCPoint(0.5f, 0.5f);


            CCSprite BChar = (CCSprite)label.GetChildByTag(0);
            CCSprite FChar = (CCSprite)label.GetChildByTag(7);
            CCSprite AChar = (CCSprite)label.GetChildByTag(12);


            CCActionInterval rotate = new CCRotateBy (2, 360);
            CCAction rot_4ever = new CCRepeatForever (rotate);

            CCActionInterval scale = new CCScaleBy(2, 1.5f);
            CCFiniteTimeAction scale_back = scale.Reverse();
            CCFiniteTimeAction scale_seq = new CCSequence(scale, scale_back);
            CCAction scale_4ever = new CCRepeatForever ((CCActionInterval)scale_seq);

            CCActionInterval jump = new CCJumpBy (0.5f, new CCPoint(), 60, 1);
            CCAction jump_4ever = new CCRepeatForever (jump);

            CCActionInterval fade_out = new CCFadeOut  (1);
            CCActionInterval fade_in = new CCFadeIn  (1);
            CCFiniteTimeAction seq = new CCSequence(fade_out, fade_in);
            CCAction fade_4ever = new CCRepeatForever ((CCActionInterval)seq);

            BChar.RunAction(rot_4ever);
            BChar.RunAction(scale_4ever);
            FChar.RunAction(jump_4ever);
            AChar.RunAction(fade_4ever);


            // Bottom Label
            CCLabelBMFont label2 = new CCLabelBMFont("00.0", "fonts/bitmapFontTest.fnt");
            AddChild(label2, 0, (int)TagSprite.kTagBitmapAtlas2);
            label2.Position = new CCPoint(s.Width / 2.0f, 80);

            CCSprite lastChar = (CCSprite)label2.GetChildByTag(3);
            lastChar.RunAction((CCAction)(rot_4ever.Copy()));

            //schedule( schedule_selector(Atlas4::step), 0.1f);
            base.Schedule(step, 0.1f);
        }
        /// <summary>
        /// Creates a sequence of actions that causes a sprite to jump on the screen.
        /// </summary>
        /// <param name="repeatForever">A boolean value that determines if the action should be repeated indefinitely.</param>
        /// <returns></returns>
        internal static CCFiniteTimeAction JumpAction(bool repeatForever)
        {
            // Create an action to jump the active sprite from it's current position
            CCActionInterval jumpAction = new CCJumpBy(0.3f, new CCPoint(150, 0), 100, 1);

            // Setup an action sequence to perform the jump action, then reverse it
            jumpAction = new CCSequence(jumpAction, jumpAction.Reverse());

            // Repeat the jump sequence three times, just for fun
            jumpAction = new CCRepeat(jumpAction, 3);

            // If necessary, repeat the jump actions above indefinitely
            if (repeatForever) jumpAction = new CCRepeatForever(jumpAction);

            return jumpAction;
        }
Esempio n. 5
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        public override void OnEnter()
        {
            base.OnEnter();

            float x, y;

            CCSize size = CCDirector.SharedDirector.WinSize;
            x = size.Width;
            y = size.Height;

            CCSprite sprite = new CCSprite(s_pPathGrossini);
            CCSprite spriteSister1 = new CCSprite(s_pPathSister1);
            CCSprite spriteSister2 = new CCSprite(s_pPathSister2);

            sprite.Scale = (1.5f);
            spriteSister1.Scale = (1.5f);
            spriteSister2.Scale = (1.5f);

            sprite.Position = (new CCPoint(x / 2, y / 2));
            spriteSister1.Position = (new CCPoint(40, y / 2));
            spriteSister2.Position = (new CCPoint(x - 40, y / 2));

            CCAction rot = new CCRotateBy (16, -3600);

            AddChild(sprite);
            AddChild(spriteSister1);
            AddChild(spriteSister2);

            sprite.RunAction(rot);

            CCActionInterval jump1 = new CCJumpBy (4, new CCPoint(-400, 0), 100, 4);
            CCActionInterval jump2 = (CCActionInterval)jump1.Reverse();

            CCActionInterval rot1 = new CCRotateBy (4, 360 * 2);
            CCActionInterval rot2 = (CCActionInterval)rot1.Reverse();

            spriteSister1.RunAction(new CCRepeat (new CCSequence(jump2, jump1), 5));
            spriteSister2.RunAction(new CCRepeat (new CCSequence((CCFiniteTimeAction)(jump1.Copy()), (CCFiniteTimeAction)(jump2.Copy())), 5));

            spriteSister1.RunAction(new CCRepeat (new CCSequence(rot1, rot2), 5));
            spriteSister2.RunAction(new CCRepeat (new CCSequence((CCFiniteTimeAction)(rot2.Copy()), (CCFiniteTimeAction)(rot1.Copy())), 5));
        }
Esempio n. 6
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        public MenuLayer3()
        {
            CCMenuItemFont.FontName = "arial";
            CCMenuItemFont.FontSize = 28;

            CCLabelBMFont label = new CCLabelBMFont("Enable AtlasItem", "fonts/bitmapFontTest3.fnt");
            CCMenuItemLabel item1 = new CCMenuItemLabel(label, this.menuCallback2);
            CCMenuItemFont item2 = new CCMenuItemFont("--- Go Back ---", this.menuCallback);

            CCSprite spriteNormal = new CCSprite(s_MenuItem, new CCRect(0, 23 * 2, 115, 23));
            CCSprite spriteSelected = new CCSprite(s_MenuItem, new CCRect(0, 23 * 1, 115, 23));
            CCSprite spriteDisabled = new CCSprite(s_MenuItem, new CCRect(0, 23 * 0, 115, 23));


            CCMenuItemSprite item3 = new CCMenuItemSprite(spriteNormal, spriteSelected, spriteDisabled, this.menuCallback3);
            m_disabledItem = item3;
            m_disabledItem.Enabled = false;

            CCMenu menu = new CCMenu(item1, item2, item3);
            menu.Position = new CCPoint(0, 0);

            CCSize s = CCDirector.SharedDirector.WinSize;

            item1.Position = new CCPoint(s.Width / 2 - 150, s.Height / 2);
            item2.Position = new CCPoint(s.Width / 2 - 200, s.Height / 2);
            item3.Position = new CCPoint(s.Width / 2, s.Height / 2 - 100);
            CCJumpBy jump = new CCJumpBy (3, new CCPoint(400, 0), 50, 4);
            item2.RunAction(new CCRepeatForever (
                                        (CCActionInterval)(CCSequence.FromActions(jump, jump.Reverse()))
                                        )
                            );
            CCActionInterval spin1 = new CCRotateBy (3, 360);
            CCActionInterval spin2 = (CCActionInterval)(spin1.Copy());
            CCActionInterval spin3 = (CCActionInterval)(spin1.Copy());

            item1.RunAction(new CCRepeatForever (spin1));
            item2.RunAction(new CCRepeatForever (spin2));
            item3.RunAction(new CCRepeatForever (spin3));

            AddChild(menu);
        }
Esempio n. 7
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        public override void OnEnter()
        {
            base.OnEnter();

            CCLens3D lens = new CCLens3D(10, new CCGridSize(32, 24), new CCPoint(100, 180), 150);
            CCJumpBy move = new CCJumpBy (5, new CCPoint(380, 0), 100, 4);
            var move_back = (CCActionInterval) move.Reverse();
            CCSequence seq = new CCSequence(move, move_back);

            /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'CCLens3D' as its target.
                While in cocos2d-x, the target of action only supports CCNode or its subclass,
                so we make an encapsulation for CCLens3D to achieve that.
            */

            CCDirector director = CCDirector.SharedDirector;
            CCNode target = Lens3DTarget.Create(lens);
            // Please make sure the target been added to its parent.
            AddChild(target);

            director.ActionManager.AddAction(seq, target, false);
            RunAction(lens);
        }
Esempio n. 8
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        public override void OnEnter()
        {
            base.OnEnter();

            var s = CCDirector.SharedDirector.WinSize;

            // rotate and jump
            var jump1 = new CCJumpBy (4, new CCPoint(-s.Width + 80, 0), 100, 4);
            var jump2 = jump1.Reverse();
            var rot1 = new CCRotateBy (4, 360 * 2);
            var rot2 = rot1.Reverse();

            var seq3_1 = new CCSequence(jump2, jump1);
            var seq3_2 = new CCSequence(rot1, rot2);
            var spawn = new CCSpawn(seq3_1, seq3_2);
            var action = new CCSpeed (new CCRepeatForever (spawn), 1.0f);
            action.Tag = EaseTest.kTagAction1;

            var action2 = (CCAction) (action.Copy());
            var action3 = (CCAction) (action.Copy());

            action2.Tag = EaseTest.kTagAction1;
            action3.Tag = EaseTest.kTagAction1;

            m_grossini.RunAction(action2);
            m_tamara.RunAction(action3);
            m_kathia.RunAction(action);

            Schedule(altertime, 1.0f);
        }
Esempio n. 9
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        public override void OnEnter()
        {
            base.OnEnter();

            centerSprites(3);

            var actionTo = new CCJumpTo (2, new CCPoint(300, 300), 50, 4);
            var actionBy = new CCJumpBy (2, new CCPoint(300, 0), 50, 4);
            var actionUp = new CCJumpBy (2, new CCPoint(0, 0), 80, 4);
            var actionByBack = actionBy.Reverse();

            m_tamara.RunAction(actionTo);
            m_grossini.RunAction(new CCSequence(actionBy, actionByBack));
            m_kathia.RunAction(new CCRepeatForever (actionUp));
        }
Esempio n. 10
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        public override void RunActionsInSprite(CCSprite sprite)
        {
            sprite.RunAction(
                new CCRepeatForever(
                    new CCSequence(
                        new CCMoveBy(0.05f, new CCPoint(10, 2)),
                        new CCMoveBy(0.05f, new CCPoint(-10, -2)))));

            CCJumpBy jump = new CCJumpBy(2.0f, new CCPoint(400, 0), 100, 5);
            CCJumpBy jump_back = (CCJumpBy) jump.Reverse();

            sprite.RunAction(
                new CCRepeatForever(
                    new CCSequence(jump, jump_back)
                    ));
        }
Esempio n. 11
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        public override void OnEnter()
        {
            base.OnEnter();

            centerSprites(2);

            var jump1 = new CCJumpBy (2, CCPoint.Zero, 100, 3);
            var jump2 = (CCJumpBy) jump1.Copy();
            var rot1 = new CCRotateBy (1, 360);
            var rot2 = (CCRotateBy) rot1.Copy();

            var t1 = new CCTargetedAction (m_kathia, jump2);
            var t2 = new CCTargetedAction (m_kathia, rot2);


            var seq = new CCSequence(jump1, t1, rot1, t2);
            var always = new CCRepeatForever (seq);

            m_tamara.RunAction(always);
        }
Esempio n. 12
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        public override void OnEnter()
        {
            base.OnEnter();

            alignSpritesLeft(1);

            var jump = new CCJumpBy (2, new CCPoint(300, 0), 50, 4);
            var action = new CCSequence(jump, jump.Reverse());

            m_grossini.RunAction(action);
        }