Esempio n. 1
0
 void Start()
 {
     try
     {
         m_imageBlur = new ImageBlur(blurShader);
     }
     catch (Exception e)
     {
         Ocean.LogError(e.ToString());
         WasError = true;
         enabled  = false;
     }
 }
Esempio n. 2
0
 private void Start()
 {
     try
     {
         this.m_imageBlur = new ImageBlur(this.blurShader);
     }
     catch (Exception ex)
     {
         Ocean.LogError(ex.ToString());
         base.WasError = true;
         base.enabled  = false;
     }
 }
Esempio n. 3
0
        void Start()
        {
            m_material = new Material(underWaterPostEffectSdr);

            m_imageBlur = new ImageBlur(blurShader);

            //Dont think you need to toggle depth mode
            //if image effect not using ImageEffectOpaque tag

            /*
             * Camera cam = GetComponent<Camera>();
             *
             * //If rendering mode deferred and dx9 then toggling the depth
             * //mode cause some strange issue with underwater effect
             * //if using the opaque ocean materials.
             * if (cam.actualRenderingPath == RenderingPath.Forward)
             *  GetComponent<Camera>().depthTextureMode |= DepthTextureMode.Depth;
             */
        }
        void Start()
        {
            m_material = new Material(underWaterPostEffectSdr);

            m_imageBlur = new ImageBlur(blurShader);

            //Dont think you need to toggle depth mode
            //if image effect not using ImageEffectOpaque tag

            /*
            Camera cam = GetComponent<Camera>();

            //If rendering mode deferred and dx9 then toggling the depth
            //mode cause some strange issue with underwater effect
            //if using the opaque ocean materials.
            if (cam.actualRenderingPath == RenderingPath.Forward)
                GetComponent<Camera>().depthTextureMode |= DepthTextureMode.Depth;
            */
        }
 private void Start()
 {
     this.m_material = new Material(this.underWaterPostEffectSdr);
     this.m_imageBlur = new ImageBlur(this.blurShader);
     this.m_query = new WaveQuery();
 }
Esempio n. 6
0
 private void Start()
 {
     try
     {
         this.m_imageBlur = new ImageBlur(this.blurShader);
     }
     catch (Exception ex)
     {
         Ocean.LogError(ex.ToString());
         base.WasError = true;
         base.enabled = false;
     }
 }
Esempio n. 7
0
 void Start()
 {
     try
     {
         m_imageBlur = new ImageBlur(blurShader);
     }
     catch (Exception e)
     {
         Ocean.LogError(e.ToString());
         WasError = true;
         enabled = false;
     }
 }
Esempio n. 8
0
 private void Start()
 {
     this.m_material  = new Material(this.underWaterPostEffectSdr);
     this.m_imageBlur = new ImageBlur(this.blurShader);
     this.m_query     = new WaveQuery();
 }