Esempio n. 1
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 public Fish(Vector2 position, AnimatedTexture texture)
 {
     this.angle    = 0;
     this.texture  = texture;
     this.position = position;
     startPosition = position;
     this.motion   = Vector2.Zero;
     hitBox        = new Rectangle((int)position.X, (int)position.Y, 48, 48);
 }
Esempio n. 2
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 public Fish(Vector2 position, AnimatedTexture texture)
 {
     this.angle = 0;
     this.texture = texture;
     this.position = position;
     startPosition = position;
     this.motion = Vector2.Zero;
     hitBox = new Rectangle((int)position.X, (int)position.Y, 48, 48);
 }
Esempio n. 3
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 public SpinningPlasma(Rectangle hitBox, float radius, float startTime, bool counterCLockwise, AnimatedTexture texture)
 {
     isDeadly              = true;
     this.hitBox           = hitBox;
     time                  = startTime;
     radius               *= 3.0f / 54.0f;
     this.radius           = radius;
     this.texture          = texture;
     this.counterClockwise = counterCLockwise;
     position              = new Vector2(hitBox.X, hitBox.Y);
 }
Esempio n. 4
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 public SpinningPlasma(Rectangle hitBox, float radius, float startTime, bool counterCLockwise, AnimatedTexture texture)
 {
     isDeadly = true;
     this.hitBox = hitBox;
     time = startTime;
     radius *= 3.0f / 54.0f;
     this.radius = radius;
     this.texture = texture;
     this.counterClockwise = counterCLockwise;
     position = new Vector2(hitBox.X, hitBox.Y);
 }
Esempio n. 5
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 public Cat(Vector2 position, int index, string message, AnimatedTexture normalTexture, AnimatedTexture hitTexture, SpriteFont font)
 {
     this.position      = position;
     this.index         = index;
     this.message       = message;
     this.normalTexture = normalTexture;
     this.hitTexture    = hitTexture;
     this.font          = font;
     hit    = false;
     hitBox = new Rectangle((int)position.X, (int)position.Y, 64, 64);
     ProcessText();
 }
Esempio n. 6
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 public Cat(Vector2 position, int index, string message, AnimatedTexture normalTexture, AnimatedTexture hitTexture, SpriteFont font)
 {
     this.position = position;
     this.index = index;
     this.message = message;
     this.normalTexture = normalTexture;
     this.hitTexture = hitTexture;
     this.font = font;
     hit = false;
     hitBox = new Rectangle((int)position.X, (int)position.Y, 64, 64);
     ProcessText();
 }
Esempio n. 7
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        public Angel(Texture2D[] normalSprite, Texture2D[] jumpSprite, SoundEffect hitWall, SoundEffect swish, Vector2 position)
        {
            this.normalSprite = new AnimatedTexture(normalSprite, normalTime, false);
            this.flySprite    = new AnimatedTexture(jumpSprite, flyTime, true);
            this.flipped      = false;
            this.isNormal     = true;

            this.position = position;
            this.motion   = Vector2.Zero;
            this.highJump = this.lowJump = false;

            this.hitWall = hitWall;
            this.swish   = swish;

            keyCount = 0;
            previous = 0;

            hitBox = new Rectangle((int)position.X + 8, (int)position.Y, 48, 48);
        }
Esempio n. 8
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        public Angel(Texture2D[] normalSprite, Texture2D[] jumpSprite, SoundEffect hitWall, SoundEffect swish, Vector2 position)
        {
            this.normalSprite = new AnimatedTexture(normalSprite, normalTime, false);
            this.flySprite = new AnimatedTexture(jumpSprite, flyTime, true);
            this.flipped = false;
            this.isNormal = true;

            this.position = position;
            this.motion = Vector2.Zero;
            this.highJump = this.lowJump = false;

            this.hitWall = hitWall;
            this.swish = swish;

            keyCount = 0;
            previous = 0;

            hitBox = new Rectangle((int)position.X + 8, (int)position.Y, 48, 48);
        }