Manages all input types Keyboard, Mouse and Gamepad (No Touch)
Inheritance: IUpdatable
Esempio n. 1
0
        public void UpdateInput(InputManager input)
        {
            if (input.Keyboard.IsKeyHeld(Keys.A)
                || input.Keyboard.IsKeyHeld(Keys.Left)
                || input.GamePad.IsButtonHeld(PlayerIndex.One, Buttons.LeftThumbstickLeft)
                || input.GamePad.IsButtonHeld(PlayerIndex.One, Buttons.DPadLeft))
            {
                Position += new Vector2(-Speed, 0f);
            }

            if (input.Keyboard.IsKeyHeld(Keys.D)
                || input.Keyboard.IsKeyHeld(Keys.Right)
                || input.GamePad.IsButtonHeld(PlayerIndex.One, Buttons.LeftThumbstickRight)
                || input.GamePad.IsButtonHeld(PlayerIndex.One, Buttons.DPadRight))
            {
                Position += new Vector2(Speed, 0f);
            }

            if (input.Keyboard.IsKeyHeld(Keys.Space)
                || input.GamePad.IsButtonHeld(PlayerIndex.One, Buttons.A)
                || input.GamePad.IsButtonHeld(PlayerIndex.One, Buttons.RightTrigger))
            {
                if (_bulletShotElapsed >= FiringRate)
                {
                    FireWeapons?.Invoke(this);
                    _bulletShotElapsed = 0;
                }
            }

            var viewport = Engine.Instance.Graphics.GraphicsDevice.Viewport;
            if (Position.X < 0)
            {
                Position = new Vector2(0f, Position.Y);
            }
            if (Position.X + Size.X > viewport.Width)
            {
                Position = new Vector2(viewport.Width - Size.X, Position.Y);
            }
        }
Esempio n. 2
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 public virtual void UpdateInput(InputManager input)
 {
     throw new System.NotImplementedException();
 }
Esempio n. 3
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        public override void UpdateInput(InputManager input)
        {
            // No input required

            // Debug settings
            //if (input.Keyboard.IsKeyHeld(Keys.Right)) Value++;
            //if (input.Keyboard.IsKeyHeld(Keys.Left)) Value--;
        }
Esempio n. 4
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 public override void UpdateInput(InputManager input)
 {
     State = ButtonState.Normal;
     if (input.Mouse.Bounds.Intersects(Bounds))
     {
         State = ButtonState.Hover;
         if (input.Mouse.IsButtonPressed(MouseButtons.Left) || input.Mouse.IsButtonHeld(MouseButtons.Left))
         {
             State = ButtonState.Click;
         }
         if (input.Mouse.IsButtonPressed(MouseButtons.Left)) OnClick?.Invoke(this);
     }
 }
Esempio n. 5
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 public override void UpdateInput(InputManager input)
 {
 }
Esempio n. 6
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 public override void UpdateInput(InputManager input)
 {
     if (_acceptButton.IsEnabled) _acceptButton.UpdateInput(input);
     if (_cancelButton.IsEnabled) _cancelButton.UpdateInput(input);
 }
Esempio n. 7
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 public override void UpdateInput(InputManager input)
 {
     if (input.Mouse.Bounds.Intersects(Bounds))
     {
         if (input.Mouse.IsButtonPressed(MouseButtons.Left))
         {
             IsSelected = true;
         }
     }
 }
Esempio n. 8
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 public override void UpdateInput(InputManager input)
 {
     //Nothing to input
 }
Esempio n. 9
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 public virtual void UpdateInput(InputManager input)
 {
 }