Esempio n. 1
0
 // game loop... 120fps
 private void Timer_Tick(object sender, object e)
 {
     if (UpPressed)
     {
         butterfly.Move();
     }
     // rotate
     if (LeftPressed)
     {
         butterfly.Rotate(-1);              // -1 == left
     }
     if (RightPressed)
     {
         butterfly.Rotate(1);               // 1 == right
     }
     // collision... flower.
     CheckCollision();
     //update
     butterfly.UpdatePosition();
 }
Esempio n. 2
0
        public MainPage()
        {
            this.InitializeComponent();

            // windows size 800*600
            ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.PreferredLaunchViewSize;
            ApplicationView.PreferredLaunchViewSize = new Size(800, 600);

            // get Canvas size 
            CanvasWidth = MyCanvas.Width -150;
            CanvasHeight = MyCanvas.Height -132;

            // add butterfly
            butterfly = new Butterfly
            {
                LocationX = CanvasWidth/2,
                LocationY = CanvasHeight/2
            };
            MyCanvas.Children.Add(butterfly);
            butterfly.UpdatePosition();

            //add flower
            AddFlower();

            //Load Audio
            LoadAudio();

            // key listeners
            Window.Current.CoreWindow.KeyDown += CoreWindow_KeyDown;
            Window.Current.CoreWindow.KeyUp += CoreWindow_KeyUp;

            // initialize game loop
            timer = new DispatcherTimer();
            timer.Tick += Timer_Tick;
            timer.Interval = new TimeSpan(0, 0, 0, 0, 1000/120); //try 120fps
            timer.Start();
        }
Esempio n. 3
0
        public MainPage()
        {
            this.InitializeComponent();

            // windows size 800*600
            ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.PreferredLaunchViewSize;
            ApplicationView.PreferredLaunchViewSize      = new Size(800, 600);

            // get Canvas size
            CanvasWidth  = MyCanvas.Width - 150;
            CanvasHeight = MyCanvas.Height - 132;

            // add butterfly
            butterfly = new Butterfly
            {
                LocationX = CanvasWidth / 2,
                LocationY = CanvasHeight / 2
            };
            MyCanvas.Children.Add(butterfly);
            butterfly.UpdatePosition();

            //add flower
            AddFlower();

            //Load Audio
            LoadAudio();

            // key listeners
            Window.Current.CoreWindow.KeyDown += CoreWindow_KeyDown;
            Window.Current.CoreWindow.KeyUp   += CoreWindow_KeyUp;

            // initialize game loop
            timer          = new DispatcherTimer();
            timer.Tick    += Timer_Tick;
            timer.Interval = new TimeSpan(0, 0, 0, 0, 1000 / 120); //try 120fps
            timer.Start();
        }