Esempio n. 1
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 public ConnectionState GetReplacement(ConnectionTableState cts,
                              Connection c, ConnectionState c1,
                              ConnectionState c2) {
   if( (c1.Edge is RelayEdge) && (c2.Edge is RelayEdge) ) {
     return GetIdx(c1) <= GetIdx(c2) ? c1 : c2;
   }
   return _fallback.GetReplacement(cts,c,c1,c2);
 }
Esempio n. 2
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 public ConnectionEventArgs(Connection c, ConnectionState cs, int idx,
                            ConnectionTableState old, ConnectionTableState news) {
   Connection = c;
   ConnectionState = cs;
   Index = idx;
   OldState = old;
   NewState = news;
 }
Esempio n. 3
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    /**
     * Prefered constructor for a Connection
     */
    public Connection(Edge e, Address a,
		      string connectiontype,
		      StatusMessage sm, LinkMessage peerlm)
    {
      Address = a;
      ConType = String.Intern(connectiontype);
      CreationTime = DateTime.UtcNow;
      MainType = StringToMainType(ConType);
      //Mutable state:
      var cs = new ConnectionState(e, sm, peerlm, false);
      _state = new Mutable<ConnectionState>(cs);
    }
Esempio n. 4
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 /** return the old state, and new state
  */
 public Pair<ConnectionState,ConnectionState> SetStatus(StatusMessage sm) {
   var res = _state.Update(delegate(ConnectionState old_state) {
     if( old_state.Disconnected ) {
       throw new Exception(String.Format("Connection: {0} is disconnected",this));
     }
     var new_state = new ConnectionState(old_state.Edge, sm, old_state.PeerLinkMessage, false);
     return new_state;
   });
   var ev = StateChangeEvent;
   if( null != ev ) {
     ev(this, res);
   }
   return res;
 }
Esempio n. 5
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 public Pair<ConnectionState,ConnectionState> SetState(ConnectionState cs) {
   var res = _state.Update(delegate(ConnectionState old_state) {
     if( old_state.Disconnected ) {
       throw new Exception(String.Format("Connection: {0} is disconnected",this));
     }
     return cs;
   });
   if( res.First != res.Second ) {
     //Only send the event if there is an actual change
     var ev = StateChangeEvent;
     if( null != ev ) {
       ev(this, res);
     }
   }
   return res;
 }
Esempio n. 6
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File: Node.cs Progetto: hseom/brunet
 /**
  * This sets the ConState to new_cs and returns the old
  * ConState.
  *
  * This method knows about the allowable state transitions.
  * @param success is set to false if we can't do the state transition.
  * @return the value of ConState prior to the method being called
  */
 protected ConnectionState SetConState(ConnectionState new_cs, out bool success) {
   ConnectionState old_state;
   success = false;
   lock( _sync ) {
     old_state = _con_state;
     if( old_state == new_cs ) {
       //This is not a state change
       return old_state;
     }
     if( new_cs == Node.ConnectionState.Joining ) {
       success = (old_state == Node.ConnectionState.Offline);
     }
     else if( new_cs == Node.ConnectionState.Connected ) {
       success = (old_state == Node.ConnectionState.Joining) ||
                 (old_state == Node.ConnectionState.SeekingConnections);
     }
     else if( new_cs == Node.ConnectionState.SeekingConnections ) {
       success = (old_state == Node.ConnectionState.Connected);
     }
     else if( new_cs == Node.ConnectionState.Leaving ) {
       success = (old_state != Node.ConnectionState.Disconnected);
     }
     else if( new_cs == Node.ConnectionState.Disconnected ) {
       success = (old_state == Node.ConnectionState.Leaving );
     }
     else if( new_cs == Node.ConnectionState.Offline ) {
       // We can never move into the Offline state.
       success = false;
     }
     /*
      * Now let's update _con_state
      */
     if( success ) {
       _con_state = new_cs;
     }
   }
   return old_state;
 }
Esempio n. 7
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File: Node.cs Progetto: hseom/brunet
 /**
  * Send the StateChange event
  */
 protected void SendStateChange(ConnectionState new_state) {
   if( new_state == Node.ConnectionState.Joining && ArrivalEvent != null) {
     ArrivalEvent(this, null);
   }
   if( new_state == Node.ConnectionState.Leaving && DepartureEvent != null) {
     DepartureEvent(this, null);
   }
   StateChangeEvent(this, new_state);
 }
Esempio n. 8
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File: Node.cs Progetto: hseom/brunet
 /// <summary>If the node is connecting, we need TAs, if its in any other
 /// state, we'll deal with what we have.</summary>
 protected void HandleTADiscoveryState(Node n, ConnectionState newstate)
 {
   ImmutableList<Discovery> discs = _ta_discovery;
   if(newstate == ConnectionState.Joining ||
       newstate == ConnectionState.SeekingConnections) {
     foreach(Discovery disc in discs) {
       disc.BeginFindingTAs();
     }
   } else if(newstate == ConnectionState.Leaving ||
       newstate == ConnectionState.Disconnected)
   {
     foreach(Discovery disc in discs) {
       disc.Stop();
     }
   } else {
     foreach(Discovery disc in discs) {
       disc.EndFindingTAs();
     }
   }
 }
Esempio n. 9
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 protected int GetIdx(ConnectionState cs) {
   var ue = (RelayEdge)cs.Edge;
   if( ue.IsInbound ) { return ue.LocalID; }
   else { return ue.RemoteID; }
 }
Esempio n. 10
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    /**
     * Prefered constructor for a Connection
     */
    public Connection(Edge e, Address a,
		      string connectiontype,
		      StatusMessage sm, LinkMessage peerlm)
    {
      if( null == a ) {
        throw new System.ArgumentNullException(
                    String.Format("Address cannot be null in Connection: Edge: {0} contype: {1}", e, connectiontype));
      }
      Address = a;
      ConType = String.Intern(connectiontype);
      CreationTime = DateTime.UtcNow;
      MainType = StringToMainType(ConType);
      //Mutable state:
      var cs = new ConnectionState(e, sm, peerlm, false);
      _state = new Mutable<ConnectionState>(cs);
    }
Esempio n. 11
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 /** return the old state, and new state
  */
 public Pair<ConnectionState,ConnectionState> SetStatus(StatusMessage sm) {
   var res = _state.Update(delegate(ConnectionState old_state) {
     if( old_state.Disconnected ) {
       throw new Exception(String.Format("Connection: {0} is disconnected",this));
     }
     var new_state = new ConnectionState(old_state.Edge, sm, old_state.PeerLinkMessage, false);
     return new_state;
   });
   ProtocolLog.WriteIf(ProtocolLog.Connections, String.Format(
         "SetStatus called on {0}, old status: {1}, new status: {2}", this, res.First.StatusMessage, sm));
   var ev = StateChangeEvent;
   if( null != ev ) {
     ev(this, res);
   }
   return res;
 }