public Apple(Fixture connectedFixture, GameContent gameContent, World world)
        {
            this.world = world;
            this.gameContent = gameContent;
            texture = gameContent.apple;

            fallenFromAir = false;

            CreatBody();

            State = LeafState.Grow;

            if (connectedFixture != null)
            {
                this.connectedFixture = connectedFixture;
                AABB aabb; connectedFixture.GetAABB(out aabb);
                body.Position = aabb.GetCenter();

                RevoluteJointDef rjd = new RevoluteJointDef();
                rjd.bodyA = body;
                rjd.bodyB = connectedFixture.GetBody();

                rjd.localAnchorA = Vector2.Zero;
                rjd.localAnchorB = connectedFixture.GetBody().GetLocalPoint(body.Position);

                revoJoint = (RevoluteJoint)world.CreateJoint(rjd);
            }
        }
Esempio n. 2
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        internal GearJoint(GearJointDef def)
            : base(def)
        {
            JointType type1 = def.joint1.JointType;
            JointType type2 = def.joint2.JointType;

            Debug.Assert(type1 == JointType.Revolute || type1 == JointType.Prismatic);
            Debug.Assert(type2 == JointType.Revolute || type2 == JointType.Prismatic);
            Debug.Assert(def.joint1.GetBodyA().GetType() == BodyType.Static);
            Debug.Assert(def.joint2.GetBodyA().GetType() == BodyType.Static);

            _revolute1 = null;
            _prismatic1 = null;
            _revolute2 = null;
            _prismatic2 = null;

            float coordinate1, coordinate2;

            _ground1 = def.joint1.GetBodyA();
            _bodyA = def.joint1.GetBodyB();
            if (type1 == JointType.Revolute)
            {
                _revolute1 = (RevoluteJoint)def.joint1;
                _groundAnchor1 = _revolute1._localAnchor1;
                _localAnchor1 = _revolute1._localAnchor2;
                coordinate1 = _revolute1.GetJointAngle();
            }
            else
            {
                _prismatic1 = (PrismaticJoint)def.joint1;
                _groundAnchor1 = _prismatic1._localAnchor1;
                _localAnchor1 = _prismatic1._localAnchor2;
                coordinate1 = _prismatic1.GetJointTranslation();
            }

            _ground2 = def.joint2.GetBodyA();
            _bodyB = def.joint2.GetBodyB();
            if (type2 == JointType.Revolute)
            {
                _revolute2 = (RevoluteJoint)def.joint2;
                _groundAnchor2 = _revolute2._localAnchor1;
                _localAnchor2 = _revolute2._localAnchor2;
                coordinate2 = _revolute2.GetJointAngle();
            }
            else
            {
                _prismatic2 = (PrismaticJoint)def.joint2;
                _groundAnchor2 = _prismatic2._localAnchor1;
                _localAnchor2 = _prismatic2._localAnchor2;
                coordinate2 = _prismatic2.GetJointTranslation();
            }

            _ratio = def.ratio;

            _ant = coordinate1 + _ratio * coordinate2;

            _impulse = 0.0f;
        }
        public Branch(Path2D path, GameContent gameContent, World world, Branch nearestBranch)
        {
            this.gameContent = gameContent;
            dot = gameContent.dot;
            circle = gameContent.jointCircle;
            square = gameContent.jointSquare;
            cursor = gameContent.cursor;

            BodyDef bd = new BodyDef();
            bd.position = path.Keys[0];
            bd.type = BodyType.Dynamic;
            body = world.CreateBody(bd);

            fixtureCount = path.Keys.Count;
            for (int i = 0; i < path.Keys.Count; i++)
                CreateFixture(path.Keys[i] - path.Keys[0]);

            if (nearestBranch != null)
            {
                RevoluteJointDef revJd = new RevoluteJointDef();
                revJd.bodyA = body;
                revJd.bodyB = nearestBranch.body;

                revJd.localAnchorA = Vector2.Zero;

                AABB aabb; nearestBranch.nearestFixture.GetAABB(out aabb);
                Vector2 p = aabb.GetCenter();
                revJd.localAnchorB = nearestBranch.nearestFixture.GetBody().GetLocalPoint(p);

                revJd.enableMotor = true;
                revJd.referenceAngle = nearestBranch.nearestFixture.GetBody().Rotation;

                revoJoint = (RevoluteJoint)world.CreateJoint(revJd);
                revoJoint.SetUserData((Branch)nearestBranch);

                nearestBranch.nearestFixture.SetUserData((Branch)this);
            }

            newGrow = true;
        }
Esempio n. 4
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        internal static Joint Create(JointDef def)
        {
            Joint joint = null;

            switch (def.type)
            {
            case JointType.Distance:
                {
                    joint = new DistanceJoint((DistanceJointDef)def);
                }
                break;

            case JointType.Mouse:
                {
                    joint = new MouseJoint((MouseJointDef)def);
                }
                break;

            case JointType.Prismatic:
                {
                    joint = new PrismaticJoint((PrismaticJointDef)def);
                }
                break;

            case JointType.Revolute:
                {
                    joint = new RevoluteJoint((RevoluteJointDef)def);
                }
                break;

            case JointType.Pulley:
                {
                    joint = new PulleyJoint((PulleyJointDef)def);
                }
                break;

            case JointType.Gear:
                {
                    joint = new GearJoint((GearJointDef)def);
                }
                break;

            case JointType.Line:
                {
                    joint = new LineJoint((LineJointDef)def);
                }
                break;

            case JointType.Weld:
                {
                    joint = new WeldJoint((WeldJointDef)def);
                }
                break;
            case JointType.Friction:
                {
                    joint = new FrictionJoint((FrictionJointDef)def);
                }
                break;
            case JointType.MaxDistance:
                {
                    joint = new MaxDistanceJoint((MaxDistanceJointDef)def);
                }
                break;

            default:
                Debug.Assert(false);
                break;
            }

            return joint;
        }
Esempio n. 5
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        /// <summary>
        /// Creates a new motorcycle and a driver into the given Box2D world.
        /// Creates all the parts of the motorcycle and driver and joints them together.
        /// </summary>
        /// <param name="pBikeSpeed">A pointer to the variable that describes the speed of the 
        ///                          motorcycle</param>
        /// <param name="pRotationData">RotationData to provide the information of the rotation
        ///                             of the device</param>
        /// <param name="pWorld">The Box2D world where the bike is created into</param>
        /// <param name="pCamPos">A pointer to the variable that describes the position of the
        ///                       camera</param>
        /// <param name="pContent">The used ContentManager instance</param>
        /// <param name="pSpriteBatch">The used SpriteBatch instance</param>
        public Bike(float []pBikeSpeed, RotationData pRotationData, World pWorld, float[] pCamPos,
                    ContentManager pContent)
        {
            OffTheBike = false;
            camPos = pCamPos;
            world = pWorld;
            content = pContent;
            RotationData = pRotationData;

            bikeSpeed = pBikeSpeed;

            frontWheel = CreateCirclePart("wheel", frontWheelInitPos, 35.0f, 0, 0.1f, 0.9f, 0.2f);
            frontFork = CreateBoxPart("susp_lower_long", frontForkInitPos, 20.53f, 21.33f, 0, 0.8f,
                                      1.0f, 0.2f);
            rearWheel = CreateCirclePart("rearWheel", rearWheelInitPos, 32.0f, 0, 0.4f, 1.0f,
                                         0.2f);
            rearFork = CreateBoxPart("rearFork", rearForkInitPos, 64.0f, 17.0f, rearForkInitRot,
                                     0.5f, 1.0f, 0.2f);
            bikeBody = CreateBikeBody(bikeBodyInitPos, bikeBodyInitRot, 0.5f, 1.0f, 0.2f);

            RevoluteJointDef motorDef = new RevoluteJointDef();
            motorDef.Initialize(rearWheel, rearFork, rearWheel.GetWorldCenter());
            motorDef.maxMotorTorque = 2.0f;
            motorDef.enableMotor = true;
            motor = (RevoluteJoint)world.CreateJoint(motorDef);

            RevoluteJointDef rearForkBodyDef = new RevoluteJointDef();
            Vector2 anchor = rearFork.GetWorldCenter();
            anchor.X += (32.0f / Level.FACTOR);
            anchor.Y += (13.5f / Level.FACTOR);
            rearForkBodyDef.Initialize(rearFork, bikeBody, anchor);
            rearForkBodyDef.bodyA = rearFork;
            rearForkBodyDef.bodyB = bikeBody;
            rearForkBodyDef.maxMotorTorque = 300.0f;
            world.CreateJoint(rearForkBodyDef);

            RevoluteJointDef frontWheelJointDef = new RevoluteJointDef();
            frontWheelJointDef.Initialize(frontWheel, frontFork, frontWheel.GetWorldCenter());
            frontWheelJointDef.maxMotorTorque = 300.0f;
            world.CreateJoint(frontWheelJointDef);

            DistanceJointDef frontSuspToBikeDef = new DistanceJointDef();
            frontSuspToBikeDef.Initialize(bikeBody, frontFork,
                                          frontFork.GetWorldCenter() + new Vector2(0, 0.4f),
                                          frontFork.GetWorldCenter());
            frontSuspToBikeDef.frequencyHz = 4.0f;
            frontSuspToBikeDef.dampingRatio = 0.1f;
            frontSuspToBikeDef.collideConnected = true;
            world.CreateJoint(frontSuspToBikeDef);

            DistanceJointDef rearForkDistanceDef = new DistanceJointDef();
            rearForkDistanceDef.Initialize(bikeBody, rearFork,
                                           rearFork.GetWorldCenter() + new Vector2(0, 0.4f),
                                           rearFork.GetWorldCenter());
            rearForkDistanceDef.frequencyHz = 7.0f;
            rearForkDistanceDef.dampingRatio = 0.1f;
            rearForkDistanceDef.collideConnected = true;
            world.CreateJoint(rearForkDistanceDef);

            PrismaticJointDef fSuspBikePrismaticDef = new PrismaticJointDef();
            fSuspBikePrismaticDef.Initialize(bikeBody, frontFork, bikeBody.GetWorldCenter(),
                                             new Vector2(0, 1));
            fSuspBikePrismaticDef.enableLimit = true;
            fSuspBikePrismaticDef.lowerTranslation = -0.2f;
            fSuspBikePrismaticDef.upperTranslation = 0.2f;
            fSuspBikePrismaticDef.collideConnected = true;
            world.CreateJoint(fSuspBikePrismaticDef);

            humanBody = CreateBoxPart("human", humanBodyInitPos, 17.0f, 64.0f, 0, 0.1f, 1.0f,
                                      0.2f);
            head = CreateBoxPart("head", headInitPos, 38.4f, 29.9f, headInitRot, 0.1f, 1.0f,
                                 0.2f);
            hand = CreateBoxPart("hand", handInitPos, 34.13f, 8.53f, handInitRot, 0.1f, 1.0f,
                                 0.2f);
            arm = CreateBoxPart("arm", armInitPos, 42.67f, 8.53f, armInitRot, 0.1f, 1.0f, 0.2f);

            WeldJointDef headToHumanDef = new WeldJointDef();
            headToHumanDef.Initialize(head, humanBody, head.GetWorldCenter());
            world.CreateJoint(headToHumanDef);

            RevoluteJointDef humanToBikeDef = new RevoluteJointDef();
            anchor = humanBody.GetWorldCenter();
            anchor.Y += (30.0f / Level.FACTOR);
            humanToBikeDef.Initialize(humanBody, bikeBody, anchor);
            humanToBikeDef.maxMotorTorque = 300.0f;
            humanToBike = world.CreateJoint(humanToBikeDef);

            RevoluteJointDef humanToArmDef = new RevoluteJointDef();
            anchor = arm.GetWorldPoint(new Vector2(-21.33f / Level.FACTOR, 4.26f / Level.FACTOR));
            humanToArmDef.Initialize(humanBody, arm, anchor);
            humanToArmDef.maxMotorTorque = 300.0f;
            world.CreateJoint(humanToArmDef);

            RevoluteJointDef armToHandDef = new RevoluteJointDef();
            anchor = arm.GetWorldPoint(new Vector2(21.33f / Level.FACTOR, 4.26f / Level.FACTOR));
            armToHandDef.Initialize(arm, hand, anchor);
            armToHandDef.maxMotorTorque = 300.0f;
            world.CreateJoint(armToHandDef);

            RevoluteJointDef handToBikeDef = new RevoluteJointDef();
            anchor = hand.GetWorldPoint(new Vector2(17.06f / Level.FACTOR, 4.26f / Level.FACTOR));
            handToBikeDef.Initialize(hand, bikeBody, anchor);
            handToBikeDef.maxMotorTorque = 300.0f;
            handToBike = world.CreateJoint(handToBikeDef);

            DistanceJointDef armToBikeDef = new DistanceJointDef();
            armToBikeDef.Initialize(hand, bikeBody,
                                    hand.GetWorldPoint(new Vector2(-17.00f / Level.FACTOR,
                                                       4.26f / Level.FACTOR)),
                                    bikeBody.GetWorldCenter());
            armToBikeDef.length = 40.0f / Level.FACTOR;
            armToBikeDef.frequencyHz = 10.0f;
            armToBikeDef.dampingRatio = 1.0f;
            armToBikeDef.collideConnected = true;
            armToBike = world.CreateJoint(armToBikeDef);
        }
Esempio n. 6
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 public override void OnUpdateComplete(GameTime gameTime)
 {
     base.OnUpdateComplete(gameTime);
     if (isDoorOpen && rOpenBed != null)
     {
         world.DestroyJoint(rOpenBed);
         rOpenBed = null;
     }
 }
Esempio n. 7
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        public override void OnUpdateComplete(GameTime gameTime)
        {
            base.OnUpdateComplete(gameTime);

            if (signalHit)
            {
                signalHit = false;
                if (rSignal != null)
                {
                    world.DestroyJoint(rSignal);
                    rSignal = null;
                }
            }

            if (needsTeleport)
            {
                needsTeleport = false;
                teleporter.Teleport(walker, 0);
            }
        }
Esempio n. 8
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        void CreateWheels()
        {
            float width = gameContent.playerCar.Width, height = gameContent.playerCar.Height;

            Vector2 halfws = wheelSize / 2 / gameContent.Scale;
            PolygonShape ps = new PolygonShape();
            BodyDef bd = new BodyDef(); bd.type = BodyType.Dynamic;
            FixtureDef fd = new FixtureDef(); fd.density = 0.1f;

            // Steer Wheel
            bd.position = body.Position + new Vector2(0, -(height - width / 2)) / gameContent.Scale;
            ps.SetAsBox(halfws.X, halfws.Y); fd.shape = ps;
            steerWheel = world.CreateBody(bd); steerWheel.CreateFixture(fd);

            RevoluteJointDef rjd = new RevoluteJointDef();
            rjd.Initialize(body, steerWheel, steerWheel.GetWorldCenter());
            rjd.enableMotor = true; rjd.maxMotorTorque = 100;
            steerJoint = world.CreateJoint(rjd) as RevoluteJoint;

            // Drive Wheel
            bd.position = body.Position + new Vector2(0, -halfws.Y);
            ps.SetAsBox(halfws.X, halfws.Y); fd.shape = ps;
            driveWheel = world.CreateBody(bd); driveWheel.CreateFixture(fd);

            PrismaticJointDef pjd = new PrismaticJointDef();
            pjd.Initialize(body, driveWheel, driveWheel.GetWorldCenter(), new Vector2(1, 0));
            pjd.lowerTranslation = pjd.upperTranslation = 0; pjd.enableLimit = true;
            world.CreateJoint(pjd);
        }
Esempio n. 9
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File: Joint.cs Progetto: Bitsits/web
        internal static Joint Create(JointDef def)
        {
            Joint joint = null;

            switch (def.type)
            {
            case JointType.Distance:
            {
                joint = new DistanceJoint((DistanceJointDef)def);
            }
            break;

            case JointType.Mouse:
            {
                joint = new MouseJoint((MouseJointDef)def);
            }
            break;

            case JointType.Prismatic:
            {
                joint = new PrismaticJoint((PrismaticJointDef)def);
            }
            break;

            case JointType.Revolute:
            {
                joint = new RevoluteJoint((RevoluteJointDef)def);
            }
            break;

            case JointType.Pulley:
            {
                joint = new PulleyJoint((PulleyJointDef)def);
            }
            break;

            case JointType.Gear:
            {
                joint = new GearJoint((GearJointDef)def);
            }
            break;

            case JointType.Line:
            {
                joint = new LineJoint((LineJointDef)def);
            }
            break;

            case JointType.Weld:
            {
                joint = new WeldJoint((WeldJointDef)def);
            }
            break;

            case JointType.Friction:
            {
                joint = new FrictionJoint((FrictionJointDef)def);
            }
            break;

            case JointType.MaxDistance:
            {
                joint = new MaxDistanceJoint((MaxDistanceJointDef)def);
            }
            break;

            default:
                Debug.Assert(false);
                break;
            }

            return(joint);
        }