Esempio n. 1
0
 /// <summary>
 ///     Constructor
 /// </summary>
 public InventoryArchiveWriteRequest(
     Guid id, InventoryArchiverModule module, IRegistryCore registry,
     UserAccount userInfo, string invPath, string savePath, bool UseAssets)
     : this(
         id,
         module,
         registry,
         userInfo,
         invPath,
         new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress),
         UseAssets, null, new List <AssetBase>())
 {
 }
Esempio n. 2
0
 /// <summary>
 ///     Constructor
 /// </summary>
 public InventoryArchiveWriteRequest(
     Guid id, InventoryArchiverModule module, IRegistryCore registry,
     UserAccount userInfo, string invPath, Stream saveStream, bool UseAssets, InventoryFolderBase folderBase,
     List <AssetBase> assetsToAdd)
 {
     m_id                  = id;
     m_module              = module;
     m_registry            = registry;
     m_userInfo            = userInfo;
     m_invPath             = invPath;
     m_saveStream          = saveStream;
     m_assetGatherer       = new UuidGatherer(m_registry.RequestModuleInterface <IAssetService>());
     m_saveAssets          = UseAssets;
     m_defaultFolderToSave = folderBase;
     m_assetsToAdd         = assetsToAdd;
 }
 /// <summary>
 ///   Constructor
 /// </summary>
 public InventoryArchiveWriteRequest(
     Guid id, InventoryArchiverModule module, IRegistryCore registry,
     UserAccount userInfo, string invPath, string savePath, bool UseAssets)
     : this(
         id,
         module,
         registry,
         userInfo,
         invPath,
         new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress),
         UseAssets, null, new List<AssetBase>())
 {
 }
 /// <summary>
 ///   Constructor
 /// </summary>
 public InventoryArchiveWriteRequest(
     Guid id, InventoryArchiverModule module, IRegistryCore registry,
     UserAccount userInfo, string invPath, Stream saveStream, bool UseAssets, InventoryFolderBase folderBase,
     List<AssetBase> assetsToAdd)
 {
     m_id = id;
     m_module = module;
     m_registry = registry;
     m_userInfo = userInfo;
     m_invPath = invPath;
     m_saveStream = saveStream;
     m_assetGatherer = new UuidGatherer(m_registry.RequestModuleInterface<IAssetService>());
     m_saveAssets = UseAssets;
     m_defaultFolderToSave = folderBase;
     m_assetsToAdd = assetsToAdd;
 }