static void Main(string[] args) { int min, max, total = 0; var player = new Player(); var songs = CreateSongs(out min, out max, ref total); player.Songs = songs; Console.WriteLine($"TotalDuration: {total}, max duration: {max}, min duration: {min}"); while (true) { switch (ReadLine()) { case "Up": { player.VolumeUp(); } break; case "Down": { player.VolumeDown(); } break; case "P": { player.Play(); } break; case "step1": { player.VolumeChange1(); } break; case "step2": { player.VolumeChange2(); } break; case "Lock": { player.Lock(); } break; case "Unlock": { player.Unlock(); } break; case "Stop": { player.Stop(); } break; case "Start": { player.Start(); } break; case "CreateDS": { CreateDefaultSong(); } break; } } }
static void Main(string[] args) { int min, max, total = 0; Player player = new Player(new ClassicSkin()); Random rand = new Random(); Console.WriteLine($"{0}"); //var songs = CreateSongs(out min, out max, ref total); List <Song> songs = new List <Song>(); for (int i = 0; i < 8; i++) { var song = CreateSong($"song {i}", Convert.ToBoolean(rand.Next(2))); songs.Add(song); } player.Add(songs); List <Song> songsGenre = new List <Song>(); for (int i = 0; i < 8; i++) { var songG = CreateSongGenre($"song {i}", rand.Next(4)); songsGenre.Add(songG); } player.Add(songsGenre); while (true) { switch (ReadLine()) { case "up": { player.VolumeUp(); } break; case "down": { player.VolumeDown(); } break; case "p": { player.Play(true); } break; case "l": { player.Lock(); } break; case "ul": { player.Unlock(); } break; case "s": { player.Stop(); } break; case "start": { player.Start(); } break; case "shuf": { player.Shuffle(songs); } break; case "sort": { player.SortByTitle(songs); } break; case "GS": { player.FilterByGenre(songsGenre, Song.Genres.Pop); } break; case "CHS": { player.ChangeSkin(); } break; } } //player.Playing=true; Console.ReadLine(); }
static void Main(string[] args) { var defaultSkin = new ColorSkin(); using (var player = new Player(defaultSkin)) { player.PlayerStartedEvent += (bool isPlaying) => { Visualise(player, player.PlayingPlaylist); }; player.PlayerStoppedEvent += (bool isPlaying) => { List <Song> clearList = new List <Song>(); Visualise(player, clearList); }; player.PlayerLockedEvent += (bool isLocked) => { Visualise(player, player.PlayingPlaylist); }; player.PlayerUnlockedEvent += (bool isLocked) => { Visualise(player, player.PlayingPlaylist); }; player.VolumeChangedEvent += (float inputAmount) => { Visualise(player, player.PlayingPlaylist); }; player.SongStartedEvent += (Song song) => { Visualise(player, player.PlayingPlaylist); }; player.SongStoppedEvent += (Song song) => { Visualise(player, player.PlayingPlaylist); }; player.PlaybackAbortedEvent += (bool isAborted) => { Visualise(player, player.PlayingPlaylist); }; while (true) { switch (ReadLine()) { case "u": { player.VolumeUp(); } break; case "d": { player.VolumeDown(); } break; case "Loop": { if (player.IsPlaying == false) { player.Start(); } player.Play(true); } break; case "-Loop": { player.IsOnLoop = false; } break; case "P": { if (player.IsPlaying == false) { player.Start(); } player.Play(); } break; case "V": { player.currentSkin.Render("Specify volume: "); float inputAmount = Convert.ToSingle(Console.ReadLine().Replace('.', ',')); player.VolumeChange(inputAmount); } break; case "Start": { player.Start(); } break; case "s": { player.Stop(player.currentPlaybackDevice); } break; case "a": { player.Abort(); } break; case "Lock": { player.Lock(); } break; case "Unlock": { player.Unlock(); } break; case "Load": { player.currentSkin.Render("Please enter the path to desired directory"); string path = Console.ReadLine(); player.Load(path); } break; case "Clear": { player.playlist.Songs.ClearAll(); } break; case "Shuffle": { player.playlist.Songs = player.Shuffle(); } break; case "SortT": { player.playlist.Songs = player.SortByTitle(); } break; case "+": { var input = Console.ReadLine(); for (int i = 0; i < player.playlist.Songs.Count; i++) { if (player.playlist.Songs[i].Title == input) { player.playlist.Songs[i].Like(); } } } break; case "-": { player.currentSkin.Render("Please specify the the title of a song in current playlist that you wish to like"); var input = Console.ReadLine(); for (int i = 0; i < player.playlist.Songs.Count; i++) { if (player.playlist.Songs[i].Title == input) { player.playlist.Songs[i].Dislike(); } } } break; case "SortG": { player.currentSkin.Render("Please specify genre"); string input = Console.ReadLine(); int inputInt = 0; string[] Genre = { "PsyTrance", "Electronic", "Hardcore", "DnB", "Drumstep" }; for (int i = 0; i < 5; i++) { if (input == Genre[i]) { inputInt = i; } } player.playlist.Songs = player.FilterByGenre(inputInt); } break; case "s 0": { var tempSkin = new ColorSkin(); player.currentSkin = tempSkin; player.currentSkin.NewScreen(); } break; case "s 1": { var tempSkin = new ColorSkin(ConsoleColor.Blue); player.currentSkin = tempSkin; player.currentSkin.NewScreen(); } break; case "SaveP": { player.SaveCurrentPlaylist(); } break; case "LoadP": { player.LoadPlaylist(); } break; case "Exit": { player.Dispose(); } break; } } } }