public AeroGame() { //graphicsService = (IGraphicsDeviceService)this.Services.GetService(typeof(IGraphicsDeviceService)); //device = graphicsService.GraphicsDevice; lagTest = false; graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; contentManager = Content; //device = graphicsService.GraphicsDevice; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; // Create the screen manager component. //Test screenManager = new ScreenManager(this); Components.Add(screenManager); //Components.Add(new GamerServicesComponent(this)); troll = false; // Activate the first screens. //gamePlayScreen = new GamePlayScreen(this); //screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new TitleScreen(this), null); //TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 33); //Player.LoadContent(); //this.IsFixedTimeStep = false; }
/// <summary> /// The constructor is private: loading screens should /// be activated via the static Load method instead. /// </summary> private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; sinceLastFrame = 0; perFrame = 500; numMessage = 8; TransitionOnTime = TimeSpan.FromSeconds(0.5); }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }