Esempio n. 1
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        public AeroGame()
        {
            //graphicsService = (IGraphicsDeviceService)this.Services.GetService(typeof(IGraphicsDeviceService));
            //device = graphicsService.GraphicsDevice;
            lagTest = false;
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            contentManager = Content;
            //device = graphicsService.GraphicsDevice;

            graphics.PreferredBackBufferWidth = 1280;
            graphics.PreferredBackBufferHeight = 720;
            graphics.IsFullScreen = false;

            // Create the screen manager component.   //Test
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);
            //Components.Add(new GamerServicesComponent(this));
            troll = false;

            // Activate the first screens.
            //gamePlayScreen = new GamePlayScreen(this);
            //screenManager.AddScreen(new BackgroundScreen(), null);
            //screenManager.AddScreen(new TitleScreen(this), null);

            //TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 33);
            //Player.LoadContent();
            //this.IsFixedTimeStep = false;
        }
Esempio n. 2
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        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            sinceLastFrame = 0;
            perFrame = 500;
            numMessage = 8;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Esempio n. 3
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        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }