Esempio n. 1
0
        public Grid(World world) {
            using (StreamReader sr = new StreamReader("testmap.txt")) {
                List<string> lines = new List<string>();
                while (!sr.EndOfStream) {
                    lines.Add(sr.ReadLine());
                }
                xDimension = lines[0].Length;
                yDimension = lines.Count;
                tiles = new Tile[xDimension, yDimension];
                for (int i = 0; i < xDimension; i++)
                {
                    for (int j = 0; j < yDimension; j++)
                    {
                        tiles[i, j] = new Tile(i, j, new Rectangle((int)(i*TileSize),(int)(j*TileSize),(int)TileSize,(int)TileSize));
                        if (lines[j][i] == '#')
                        {
                            tiles[i, j].passable = false;
                            Body body = BodyFactory.CreateRectangle(world, ConvertUnits.ToSimUnits(TileSize), ConvertUnits.ToSimUnits(TileSize), 10, ConvertUnits.ToSimUnits(GetWindowCenterPos(tiles[i, j])));
                            body.BodyType = BodyType.Static;
                            body.CollidesWith = Category.All;
                            body.CollisionCategories = Category.All;
                            tileBodies.Add(body);
                        }
                            
                    }
                }

            }

            AssignNeighbours();

            pathfinder = new Pathfinder(this);

        }
Esempio n. 2
0
        public Grid(World world, GameplayManager gm)
        {
            this.world = world;
            this.gm = gm;

            pathfinder = new Pathfinder(this);
        }