//Constructors
 public GroupChasingGraphMovement(AStarMovementEntity host, EntityManager.EntityType groupToChase)
     : base(host)
 {
     this.groupToChase = groupToChase;
 }
        /*Turret*/
        private static void CreateTurret()
        {
            //Creating turret

            Texture2D turretTexture = MainGame.Instance.Content.Load<Texture2D>(TURRET_TEXTURE_NAME);

            AStarMovementEntity turret = new AStarMovementEntity(
                EntityManager.EntityType.Turret,
                turretTexture,
                MainModel.Instance.Graph.AllNodes.First.Value);

            //Adding behaviour

            GroupChasingGraphMovement cowChasing = new GroupChasingGraphMovement(turret, EntityManager.EntityType.FlockMember);
            new TargetingBehaviour(turret);
            new ShootingBehaviour(turret, EntityManager.EntityType.FlockMember);
        }