Esempio n. 1
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 public static void SetDataCompressed(this ITexture2D texture, int level, IntPtr data, int compressedSize, IBuffer pixelUnpackBuffer = null)
 {
     texture.SetDataCompressed(level, 0, 0, texture.CalculateMipWidth(level), texture.CalculateMipHeight(level), data, compressedSize, pixelUnpackBuffer);
 }
Esempio n. 2
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 public static void SetData(this ITexture3D texture, int level, IntPtr data, FormatColor format, FormatType type, IBuffer pixelUnpackBuffer = null)
 {
     texture.SetData(level, 0, 0, 0, texture.CalculateMipWidth(level), texture.CalculateMipHeight(level), texture.CalculateMipDepth(level), data, format, type, pixelUnpackBuffer);
 }
Esempio n. 3
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 public static void SetData(this ITextureCubemapArray texture, int level, int faceIndex, IntPtr data, FormatColor format, FormatType type, IBuffer pixelUnpackBuffer = null)
 {
     texture.SetData(level, 0, 0, faceIndex, texture.CalculateMipWidth(level), texture.CalculateMipHeight(level), 1, data, format, type, pixelUnpackBuffer);
 }
Esempio n. 4
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 public static void SetDataCompressed(this ITextureCubemapArray texture, int level, int faceIndex, IntPtr data, int compressedSize, IBuffer pixelUnpackBuffer = null)
 {
     texture.SetDataCompressed(level, 0, 0, faceIndex, texture.CalculateMipWidth(level), texture.CalculateMipHeight(level), 1, data, compressedSize, pixelUnpackBuffer);
 }