Esempio n. 1
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 /// <summary>
 /// Triggers one of the haptic feedbacks available on iOS.
 /// </summary>
 public virtual void Trigger(iOSFeedbackType feedbackType)
 {
     if (FeedbackIdSet((int)feedbackType))
     {
         TriggerFeedbackGenerator((int)feedbackType, false);
     }
     else
     {
         Debug.LogError("You cannot trigger a feedback generator without instantiating it first");
     }
 }
Esempio n. 2
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 /// <summary>
 /// Triggers one of the haptic feedbacks available on iOS.
 /// </summary>
 public virtual void Trigger(iOSFeedbackType feedbackType)
 {
     if (_isEnabled)
     {
         if (FeedbackIdSet((int)feedbackType))
         {
             TriggerFeedbackGenerator((int)feedbackType, false);
         }
         else
         {
             Debug.LogError("You cannot trigger a feedback generator without instantiating it first");
         }
     }
     else if (debug)
     {
         Debug.Log("Haptic Feedback not triggered because the property 'IsEnabled' of the iOSHapticFeedback component has beeen disabled.");
     }
 }
Esempio n. 3
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    /// <summary>
    /// Triggers one of the haptic feedbacks available on iOS.
    /// </summary>
    public void Trigger(iOSFeedbackType feedbackType)
    {
        if (!GameData.Vibration)
        {
            return;
        }

        if (isDisabled)
        {
            return;
        }

        if (FeedbackIdSet((int)feedbackType))
        {
            TriggerFeedbackGenerator((int)feedbackType, false);
        }
        else
        {
            Debug.LogError("You cannot trigger a feedback generator without instantiating it first");
        }
    }
Esempio n. 4
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 public void ReleaseFeedbackGenerator(iOSFeedbackType feedbackType)
 {
     base.ReleaseFeedbackGenerator((int)feedbackType);
 }
Esempio n. 5
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 public void TriggerFeedbackGenerator(iOSFeedbackType feedbackType)
 {
     Trigger(feedbackType);
 }
Esempio n. 6
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 public void PrepareFeedbackGenerator(iOSFeedbackType feedbackType)
 {
     base.PrepareFeedbackGenerator((int)feedbackType);
 }
Esempio n. 7
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 public void InstantiateFeedbackGenerator(iOSFeedbackType feedbackType)
 {
     base.InstantiateFeedbackGenerator((int)feedbackType);
 }
Esempio n. 8
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 /// <summary>
 /// Triggers one of the haptic feedbacks available on iOS.
 /// Warning: You are using the advanced mode. Make sure to prepare every feedback type before you trigger it.
 /// </summary>
 /// <param name="feedbackType">Feedback type.</param>
 public override void Trigger(iOSFeedbackType feedbackType)
 {
     TriggerFeedbackGenerator((int)feedbackType, true);
 }