Esempio n. 1
0
    IEnumerator OrderResult(PlateBehavior plate, bool success)
    {
        yield return(new WaitForSeconds(1));

        if (success)
        {
            Destroy(plate.gameObject);
            guiManager gui = FindObjectOfType <guiManager>();
            gui.UpdateOrderList();
        }
        else
        {
            Rigidbody plateBody = plate.GetComponent <Rigidbody>();
            plate.gameObject.layer = 12;
            plate.tag = "trash";
            plateBody.AddForce((Vector3.up - Vector3.forward) * 10, ForceMode.Impulse);
        }
    }
Esempio n. 2
0
    private void reloadOrderList()
    {
        List <SceneWrangler> wranglers = FindObjectsOfType <SceneWrangler>().ToList();

        foreach (SceneWrangler wrangler in wranglers)
        {
            if (wrangler.levelState == LevelLoadingProcess.Idle)
            {
                sceneWrangler = wrangler;
            }
        }


        print("reloading order list");
        armVictoryState = true;
        StageSettings_ld48 settings = (StageSettings_ld48)sceneWrangler.currentSceneContainer.stageSettings;

        orderQueue.Clear();
        activeOrderList.Clear();
        orderAddTimes.Clear();
        if (enforceTime)
        {
            foreach (Order order in settings.recipesOrders)
            {
                orderQueue.Enqueue(order);
            }
            activeOrderList.Add(orderQueue.Dequeue());
            orderAddTimes.Add(Time.time);
            lastAddTime = Time.time;
        }
        else
        {
            activeOrderList.AddRange(settings.recipesOrders);
        }

        guiManager gui = FindObjectOfType <guiManager>();

        gui.UpdateOrderList();
    }