Esempio n. 1
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 // Use this for initialization
 void Start()
 {
     gameManageObject = GameObject.FindGameObjectWithTag("GameController").GetComponent<gameManage>();
     knightMat = Resources.Load("KnightCommPtMat") as Material;
     cultMat =  Resources.Load("CultCommPtMat") as Material;
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     mainCameraObj = GameObject.FindGameObjectWithTag("MainCamera");
     buttonText = GameObject.Find("DialogueLabel").GetComponent<UILabel>();
     narrativeAnchor = GameObject.FindGameObjectWithTag("NarrativeAnchor");
     narrativeDialogue = GameObject.FindGameObjectWithTag("NarrativeDialogue").GetComponent<UILabel>();
     mReaderObject = GameObject.Find("A*").GetComponent<MissionReader>();
     gameManageObject = GameObject.FindGameObjectWithTag("GameController").GetComponent<gameManage>();
     storeDataObject = GameObject.Find("SaveData").GetComponent<StoreData>();
     readDialogueFile();
     gameManageObject.narrativePanelOpen = true;
     if(Application.loadedLevelName == "Tutorial")
     {
         readSection(1);
     }
 }
Esempio n. 3
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 //End of AI
 // Use this for initialization if we need it
 void Start()
 {
     gameManageObject = GameObject.FindGameObjectWithTag("GameController").GetComponent<gameManage>();
     soundObject = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<SoundManager>();
     missionReaderObject = GameObject.Find("A*").GetComponent<MissionReader>();
 }
Esempio n. 4
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    public static gameManage myInstance; //实例化自身供子组件的脚本调用

    private void Awake()
    {
        myInstance = this;
    }