public enObjectAction DisplaySelectActionMenu(Vector3 actionMenuCenter, enObjectAction[] actions)
 {
     int positionChangeX = 15;
     int positionChangeY = 0;
     foreach (enObjectAction action in actions) {
         if (DisplaySelectActionButton(new Rect(actionMenuCenter.x+positionChangeX, Screen.height-actionMenuCenter.y+positionChangeY, 100, 20), new GUIContent(action.ToString()), "Button")) {
             return action;
         }
         positionChangeY += 25;
     }
     return enObjectAction.NoAction;
 }
    /**
     * Draws action selection menu
     */
    public enObjectAction DisplaySelectActionMenu(Vector3 actionMenuCenter, enObjectAction[] actions)
    {
        //GUI.skin = gameSkin;
        //int positionChangeX = 15;
        //int positionChangeY = 0;
        float r = 40;
        for (int i = 0; i < actions.Length; i++) {
            enObjectAction action = actions[i];
            float posX = actionMenuCenter.x;
            float posY = actionMenuCenter.y;
            switch (i) {
                case 1:
                    // up-right
                    posY += (float) System.Math.Sqrt(System.Math.Pow(r,2)-System.Math.Pow((r/2),2));
                    posX += r/2;
                    break;
                case 2:
                    // right
                    posX += r;
                    break;
                case 3:
                    // left
                    posX -= r;
                    break;
                case 4:
                    // down-left
                    posY -= (float) System.Math.Sqrt(System.Math.Pow(r,2)-System.Math.Pow((r/2),2));
                    posX -= r/2;
                    break;
                case 5:
                    // down-right
                    posY -= (float) System.Math.Sqrt(System.Math.Pow(r,2)-System.Math.Pow((r/2),2));
                    posX += r/2;
                    break;
                default:
                    // up-left
                    posY += (float) System.Math.Sqrt(System.Math.Pow(r,2)-System.Math.Pow((r/2),2));
                    posX -= r/2;
                    break;
            }

            if (DisplaySelectActionButton(new Rect(posX-20, Screen.height-posY-20, 40, 40), objectActionToButton[action], buttonStyle)) {
                return action;
            }
            //positionChangeY += 35;
        }
        return enObjectAction.NoAction;
    }