public static void SellItem(ZoneClient client, Packet packet) { byte slot; int sellcount; ZoneCharacter character = client.Character; if (packet.TryReadByte(out slot) && packet.TryReadInt(out sellcount)) { Item item; character.Inventory.InventoryItems.TryGetValue(slot, out item); if (item != null) { long fullSellPrice = sellcount * item.ItemInfo.SellPrice; if (item.Ammount > 1) { item.Ammount -= (ushort)sellcount; byte Slot = (byte)item.Slot; Handler12.ModifyInventorySlot(character, 0x24, Slot, Slot, item); character.Inventory.Money += fullSellPrice; character.ChangeMoney(character.Inventory.Money); } else { character.Inventory.Money += fullSellPrice; character.ChangeMoney(character.Inventory.Money); character.Inventory.InventoryItems.Remove(slot); ResetInventorySlot(character, slot); } System.Console.WriteLine(item.ItemInfo.Type); } } }
public static void BuyItem(ZoneClient client, Packet packet) { ZoneCharacter character = client.Character; ushort buyItemID; int amount; if (packet.TryReadUShort(out buyItemID) && packet.TryReadInt(out amount)) { FiestaLib.Data.ItemInfo buyItem; Data.DataProvider.Instance.ItemsByID.TryGetValue(buyItemID, out buyItem); if (amount < 255) { if (character.GiveItem(buyItemID, (byte)amount) != InventoryStatus.Full) { character.Inventory.Money -= amount * buyItem.BuyPrice; character.ChangeMoney(character.Inventory.Money); } } else { while (amount > 0) { if (character.GiveItem(buyItemID, 255) != InventoryStatus.Full) { character.Inventory.Money -= amount * buyItem.BuyPrice; character.ChangeMoney(character.Inventory.Money); character.CalculateMasterCopper(buyItem.BuyPrice); } if (amount < 255) { if (character.GiveItem(buyItemID, (byte)amount) != InventoryStatus.Full) { character.Inventory.Money -= amount * buyItem.BuyPrice; character.ChangeMoney(character.Inventory.Money); character.CalculateMasterCopper(buyItem.BuyPrice); } break; } amount -= 255; } } } }
private void ChangeMoney(ZoneCharacter character, params string[] param) { var newMoney = long.Parse(param[1]); character.ChangeMoney(newMoney); }
private void GiveMoney(ZoneCharacter character, params string[] param) { var giveDm = long.Parse(param[1]); character.ChangeMoney(character.Inventory.Money += giveDm); }
private void ChangeMoney(ZoneCharacter character, params string[] param) { long newMoney = long.Parse(param[1].ToString()); character.ChangeMoney(newMoney); }
private void GiveMoney(ZoneCharacter character, params string[] param) { long givedm = long.Parse(param[1].ToString()); character.ChangeMoney(character.Inventory.Money += givedm); }