private void Ondestory() { // jiao-temporary ViveInput.RemovePress(HandRole.RightHand, ControllerButton.Trigger, OnMoveEnd); WristBandInput.disAssembleRemoveListener(new UnityAction(AllDisassemble)); stayingColliders.Clear(); }
// Use this for initialization void Start() { WristBandInput.disAssembleAddListener(new UnityAction(AllDisassemble)); ReadXml(); }
void OnDestory() { WristBandInput.callToolBoxRemoveListener(show); }
// Use this for initialization void Start() { WristBandInput.callToolBoxAddListener(show); }