Esempio n. 1
0
    public void deaggro()
    {
        if (aggressing)
        {
            GetComponent <Renderer>().material.color = Color.blue;

            Debug.Log("Stopping Aggro");
            aggressing = false;
            target.SendMessage("noLongerSeenBy", gameObject);
            SendMessage("stopAggro");
            walker.startTransit();
        }
    }
Esempio n. 2
0
    IEnumerator applyDelay(WalkOnRoute walker)
    {
        if (walker.arrived())
        {
            for (float timer = 0f; timer < delay; timer += Time.deltaTime)
            {
                if (walker.inTransit)
                {
                    timer -= Time.deltaTime;                     // cheeky way to pause the countdown if the char is aggressing
                }
                yield return(null);
            }
//			yield return new WaitForSeconds( delay );
//			Debug.Log( "changing to next waypoint" );
            walker.setWaypoint(next);
            if (walker.keepMoving)
            {
                walker.startTransit();
            }
        }
    }