Esempio n. 1
0
    void Update()
    {
        word = obj.getWord();
        if (word != null && word != "")
        {
            switch (word)
            {
            case "left":
                print("Voice input : left");
                break;

            case "right":
                print("Voice input : right");
                break;

            case "down":
                print("Voice input : down");
                break;

            case "up":
                print("Voice input : up");
                break;
            }
        }
    }
Esempio n. 2
0
    void Update()
    {
        /* Instead of keyboard..
         *
         *      //Get our raw inputs
         *      float x = Input.GetAxisRaw ("Horizontal");
         *      float y = Input.GetAxisRaw ("Vertical");
         *
         */

        word = obj.getWord();
        float x = 0.0F;
        float y = 0.0F;

        if (word != null && word != "")
        {
            switch (word)
            {
            case "left":
                x = -1.0F;
                break;

            case "right":
                x = 1.0F;
                break;

            case "down":
                y = -1.0F;
                break;

            case "up":
                y = 1.0F;
                break;
            }
        }
        //Normalize the inputs
        Vector2 direction = new Vector2(x, y).normalized;

        //Move the player
        Move(direction);
    }