public void ShowView(ViewType.EViewType type) { GameObject tempView; viewDlc.TryGetValue(type, out tempView); tempView.GetComponent <BaseWindow>().DisPlay(true); }
public void ShowView(ViewType.EViewType type, List <UnityAction> actionList, float time) { StartCoroutine(CurrencyIEnumerator(new List <ViewType.EViewType>() { type }, new List <UnityAction <List <ViewType.EViewType> > >() { ShowView }, actionList, time)); }
public void HideView(ViewType.EViewType type, float time) { StartCoroutine(CurrencyIEnumerator(new List <ViewType.EViewType>() { type }, new List <UnityAction <List <ViewType.EViewType> > >() { HideView }, time)); }