protected void testDopeSheetAni() { DopeSheetAni ani = new DopeSheetAni(); //GameObject _go = UtilApi.createGameObject("AnimatorController"); GameObject _go = UtilApi.CreatePrimitive(PrimitiveType.Cube); ani.setControlInfo("Animation/Scene/CardModel.asset"); ani.setGO(_go); ani.syncUpdateControl(); ani.stateId = 2; ani.play(); //ani.stop(); //ani.dispose(); //UtilApi.Destroy(_go); }