public void ItWillBeMarkedForDestruction() { GameObject go = new GameObject(); UnityObject.Destroy(go); Assert.That(Application.markedForDestruction.Contains(go)); }
public void AllOfItsChildrenWillBeMarkedForDestruction() { TestHierarchy h = new TestHierarchy(); UnityObject.Destroy(h.root); Assert.That(Application.markedForDestruction.Contains(h.child)); Assert.That(Application.markedForDestruction.Contains(h.childOfChild)); }
public void AllItsComponentsWillBeMarkedForDestruction() { GameObject go = new GameObject(); Transform t = go.transform; UnityObject.Destroy(go); Assert.That(Application.markedForDestruction.Contains(t)); }
void Flush(UnityObject obj) { #if UNITY_EDITOR if (Application.isPlaying) Destroy(obj); else DestroyImmediate(obj); #else UnityObject.Destroy(obj); #endif }
public void ItWillBeRemovedFromExistanceWhenTheApplicationCleansUp() { GameObject go = new GameObject(); Assert.That((bool)go, Is.True); UnityObject.Destroy(go); Application.CleanUp(); Assert.That((bool)go, Is.False); }
public static void RemoveAllChildren(GameObject obj) { var children = new List <GameObject>(); foreach (Transform child in obj.transform) { children.Add(child.gameObject); } foreach (GameObject child in children) { UnityObject.Destroy(child); } }
public static void Destroy(UnityObject obj) { if (obj != null) { #if UNITY_EDITOR if (Application.isPlaying) { UnityObject.Destroy(obj); } else { UnityObject.DestroyImmediate(obj); } #else UnityObject.Destroy(obj); #endif } }
public static void Destroy(UnityObject o, float t = 0f) { if (Application.isPlaying) { UnityObject.Destroy(o, t); } #if UNITY_EDITOR && UNITY_EDITORVR else { if (Mathf.Approximately(t, 0f)) { UnityObject.DestroyImmediate(o); } else { VRView.StartCoroutine(DestroyInSeconds(o, t)); } } #endif }