static StackObject *GetPixelBilinear_19(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 5);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Int32 @mipLevel = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Single @w = *(float *)&ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            System.Single @v = *(float *)&ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            System.Single @u = *(float *)&ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 5);
            UnityEngine.Texture3D instance_of_this_method = (UnityEngine.Texture3D) typeof(UnityEngine.Texture3D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.GetPixelBilinear(@u, @v, @w, @mipLevel);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
        static int _m_GetPixelBilinear(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Texture3D gen_to_be_invoked = (UnityEngine.Texture3D)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    float _u = (float)LuaAPI.lua_tonumber(L, 2);
                    float _v = (float)LuaAPI.lua_tonumber(L, 3);
                    float _w = (float)LuaAPI.lua_tonumber(L, 4);

                    UnityEngine.Color gen_ret = gen_to_be_invoked.GetPixelBilinear(_u, _v, _w);
                    translator.PushUnityEngineColor(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    float _u        = (float)LuaAPI.lua_tonumber(L, 2);
                    float _v        = (float)LuaAPI.lua_tonumber(L, 3);
                    float _w        = (float)LuaAPI.lua_tonumber(L, 4);
                    int   _mipLevel = LuaAPI.xlua_tointeger(L, 5);

                    UnityEngine.Color gen_ret = gen_to_be_invoked.GetPixelBilinear(_u, _v, _w, _mipLevel);
                    translator.PushUnityEngineColor(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture3D.GetPixelBilinear!"));
        }