public void ActiveDeployment() { _deploymentActive = true; _unitList.CreateUnitListForPlayers(PickedUnits.Get1PlayerPickedUnits(), PickedUnits.Get2PlayerPickedUnits()); PrepareAreaForPlacingUnit(); }
public void ActiveDeployment() { _deploymentActive = true; _unitList.CreateUnitListForPlayers(PickedUnits.Get1PlayerPickedUnits(), PickedUnits.Get2PlayerPickedUnits()); PrepareAreaForPlacingUnit(); }