void Awake() { m_Shake = GetComponent <UCamShakeMgr>(); m_Zoom = GetComponent <UCamZoomMgr>(); m_curMatch = GameSystem.Instance.mClient.mCurMatch; m_playGround = m_curMatch.mCurScene.mGround; m_basket = m_curMatch.mCurScene.mBasket; }
void Awake() { m_Shake = GetComponent <UCamShakeMgr>(); if (m_Shake == null) { m_Shake = gameObject.AddComponent <UCamShakeMgr>(); } m_Zoom = GetComponent <UCamZoomMgr>(); if (m_Zoom == null) { m_Zoom = gameObject.AddComponent <UCamZoomMgr>(); } m_curMatch = GameSystem.Instance.mClient.mCurMatch; }