public TutorialStage(IScene scene) { var gameDevice = GameDevice.Instance(); sound = gameDevice.GetSound(); IsEndFlag = false; //マップ生成 tutorialMap = new TutorialMap(); }
public TutorialWorld(Game game, string WorldName) : base(game, WorldName) { map = new TutorialMap(game, new Vector2(60, 60), 0); }