// add fake news to this point public void Increase(int player, float intensity, float timer) { Transmition transmition = new Transmition(); transmition.increase_timer = timer; transmition.increase_value = intensity; _transmitions.Add(transmition); }
public Car(Engine engine, StWheel stwheel, Gear gear, Wheel wheel, Transmition transmition, PetrolTank pet) { this.engine = engine; this.stwheel = stwheel; this.gear = gear; this.wheel = wheel; this.transmition = transmition; this.petrol = pet; this.transmition.Power = 0; }
public Car() { m_Make = string.Empty; m_Model = string.Empty; m_Year = int.MinValue; m_Fuel = Fuel.unknown; m_Gear = Gear.unknown; m_BodyStyle = BodyStyle.unknown; m_Transmition = Transmition.unknown; m_Condition = Condition.fine; m_kW = int.MinValue; m_Price = int.MinValue; m_Mileage = int.MinValue; m_PhotoUrls = new List <string>(); }