Esempio n. 1
0
    public GameObject_Save(GameObject GO)
    {
        name      = GO.name;
        id        = GO.GetInstanceID();
        transform = new Transform_Save(GO.transform);

        var Components_go = GO.GetComponents <MonoBehaviour>();

        foreach (var Component in Components_go)
        {
            if (Component is ISavable)
            {
                var C = Activator.CreateInstance(Component.GetType());
                (Component as ISavable).GetModel().CopyData((C as ISavable).GetModel());
                Components.Add((C as ISavable).GetModel());
            }
        }
    }
Esempio n. 2
0
    public override bool Equals(object obj)
    {
        Transform_Save In = (Transform_Save)obj;

        if (In == null)
        {
            return(false);
        }
        var Fields = GetType().GetFields();

        foreach (FieldInfo F in Fields)
        {
            if (!F.GetValue(this).Equals(F.GetValue(In)))
            {
                return(false);
            }
        }
        return(true);
    }