public static void Time_Change(Time_States _timestate) { if (Game_Manager.instance.Speed <= 0.1f) { return; } if (Game_Manager.instance.Gravity <= 0.5f) { return; } TimeChange(_timestate); }
public void Rotate_Wheel(Time_States _ts) { switch (_ts) { case (Time_States.Speed): Game_Manager.instance.Speed -= 0.1f; Game_Manager.instance.WheelSpeed += 0.25f; Event_Manager.Music_Change(); break; case (Time_States.Gravity): Game_Manager.instance.Gravity -= 0.1f; Game_Manager.instance.WheelGravity += 0.25f; break; } }
void Change_Time(Time_States _ts) { Event_Manager.Time_Change(_ts); }