Esempio n. 1
0
        public void ScatterTiles(int tileX, int tileY, int radius, int scatterRadius)
        {
            int  toX, toY, style = 0;
            Tile froTile;

            for (int i = tileX - radius; i <= tileX + radius; i++)
            {
                for (int j = tileY - radius; j <= tileY + radius; j++)
                {
                    float xDist = i - tileX;
                    float yDist = j - tileY;
                    if ((xDist * xDist) + (yDist * yDist) > (radius * radius))
                    {
                        continue;
                    }                                                                                           // Crude

                    froTile = Main.tile[i, j];
                    if (froTile == null)
                    {
                        continue;
                    }
                    if (!TileHelpers.IsSolid(froTile, true, true))
                    {
                        continue;
                    }
                    if (TileHelpers.IsWire(froTile))
                    {
                        continue;
                    }
                    if (froTile.lava())
                    {
                        continue;
                    }
                    if (TileHelpers.IsNotVanillaBombable(i, j))
                    {
                        continue;
                    }

                    var tileData = TileObjectData.GetTileData(froTile);
                    if (tileData != null && (tileData.Width > 1 || tileData.Height > 1))
                    {
                        continue;
                    }

                    if (!TileFinderHelpers.FindNearbyRandomMatch(TilePattern.NonSolid,
                                                                 tileX,
                                                                 tileY,
                                                                 scatterRadius,
                                                                 100,
                                                                 false,
                                                                 out toX,
                                                                 out toY))
                    {
                        break;
                    }

                    try {
                        style = TileObjectData.GetTileStyle(froTile);
                    } catch (Exception) {
                        style = 0;
                    }

                    int oldType = froTile.type;
                    WorldGen.KillTile(i, j, false, false, true);
                    WorldGen.PlaceTile(toX, toY, oldType, true, true, this.projectile.owner, style);

                    if (Main.netMode != 0)
                    {
                        NetMessage.SendData(MessageID.TileChange, -1, -1, null, 0, (float)i, (float)j, 0f, 0, 0, 0);
                        NetMessage.SendData(MessageID.TileChange, -1, -1, null, 0, (float)toX, (float)toY, 0f, 0, 0, 0);
                    }

                    Dust.NewDust(new Vector2(i * 16, j * 16), 0, 0, 15, 0, 0, 150, Color.Cyan, 1f);
                    Dust.NewDust(new Vector2(toX * 16, toY * 16), 0, 0, 15, 0, 0, 150, Color.Cyan, 1f);
                }
            }
        }