Esempio n. 1
0
 public BCMTileEntitySign(Vector3i pos, [NotNull] TileEntitySign te) : base(pos, te)
 {
     Owner       = te.GetOwner();
     Users       = te.GetUsers();
     HasPassword = te.HasPassword();
     IsLocked    = te.IsLocked();
     Text        = te.GetText();
 }
Esempio n. 2
0
    public override BlockActivationCommand[] GetBlockActivationCommands(WorldBase _world, BlockValue _blockValue, int _clrIdx, Vector3i _blockPos, EntityAlive _entityFocusing)
    {
        TileEntitySign tileEntitySign = (TileEntitySign)_world.GetTileEntity(_clrIdx, _blockPos);

        if (tileEntitySign == null)
        {
            return(new BlockActivationCommand[0]);
        }
        string @string = GamePrefs.GetString(EnumGamePrefs.PlayerId);
        PersistentPlayerData playerData = _world.GetGameManager().GetPersistentPlayerList().GetPlayerData(tileEntitySign.GetOwner());

        bool flag = !tileEntitySign.IsOwner(@string) && (playerData != null && playerData.ACL != null) && playerData.ACL.Contains(@string);

        this.cmds[0].enabled = true;
        this.cmds[1].enabled = (!tileEntitySign.IsLocked() && (tileEntitySign.IsOwner(@string) || flag));
        this.cmds[2].enabled = (tileEntitySign.IsLocked() && tileEntitySign.IsOwner(@string));
        this.cmds[3].enabled = ((!tileEntitySign.IsUserAllowed(@string) && tileEntitySign.HasPassword() && tileEntitySign.IsLocked()) || tileEntitySign.IsOwner(@string));
        this.cmds[4].enabled = ((!tileEntitySign.IsUserAllowed(@string) && tileEntitySign.HasPassword() && tileEntitySign.IsLocked()) || tileEntitySign.IsOwner(@string));

        return(this.cmds);
    }