public override void Fire() { base.Fire(); TargetTile.TargetingSetActive(this.TowerKind, true); throwSimulator.Shoot(this.transform, this.transform.position, this.TargetTile.transform.position, 10f, 5f, () => { TargetTile.TargetingSetActive(this.TowerKind, false); Effect.gameObject.SetActive(true); Effect.transform.position = new Vector3(transform.position.x, 1f, transform.position.z); Effect.Play(); Hit(); EventManager.Instance.emit(EVENT_TYPE.TILE_HIT, this, TargetTile); StartCoroutine("PositionReset"); }); }
public override void Fire() { base.Fire(); TargetTile.TargetingSetActive(this.TowerKind, true); throwSimulator.Shoot(this.transform, this.transform.position, this.TargetTile.transform.position, 10f, 5f, () => { Effect.gameObject.SetActive(true); TargetTile.TargetingSetActive(this.TowerKind, false); Effect.transform.position = new Vector3(transform.position.x, 1f, transform.position.z); Effect.Play(); if (dotObject) { dotObject.SetActive(true); } Hit(); StartCoroutine("OneSecTimer"); }); }