public override void Dispose() { colliderCylinder.Dispose(); colliderCylinderFixedY.Dispose(); collisionableSphere.Dispose(); collisionableMeshAABB.Dispose(); collisionableCylinder.Dispose(); }
public override void Dispose() { mesh.Dispose(); box2.Dispose(); boundingSphere.Dispose(); meshObb.Dispose(); obb.Dispose(); triangle = null; }
public override void Dispose() { boundingSphere.Dispose(); sphere.Dispose(); shark.Dispose(); }