private string TextureTypeWriter(TextureImportGUI gUI) { switch (gUI.textureType) { case TextureImportGUI.TextureType.Default: return(" textureImporterSettings.textureType = TextureImporterType.Default;"); case TextureImportGUI.TextureType.NormalMap: return(" textureImporterSettings.textureType = TextureImporterType.NormalMap;"); case TextureImportGUI.TextureType.EditorGUIAndLegacyGUI: return(" textureImporterSettings.textureType = TextureImporterType.GUI;"); case TextureImportGUI.TextureType.Sprite: return(" textureImporterSettings.textureType = TextureImporterType.Sprite+;"); case TextureImportGUI.TextureType.Cursor: return(" textureImporterSettings.textureType = TextureImporterType.Cursor;"); case TextureImportGUI.TextureType.Cookie: return(" textureImporterSettings.textureType = TextureImporterType.Cookie;"); case TextureImportGUI.TextureType.Lightmap: return(" textureImporterSettings.textureType = TextureImporterType.Lightmap;"); case TextureImportGUI.TextureType.SingleChannel: return(" textureImporterSettings.textureType = TextureImporterType.SingleChannel;"); default: return(" "); } }
private string TextureReadWriteWriter(TextureImportGUI gUI) { if (gUI.readWriteEnabled) { return(" textureImporterSettings.readable = true;"); } return(" textureImporterSettings.readable = false;"); }
private string SpritePackingTagWriter(TextureImportGUI gUI) { if (gUI.packingTag == "") { return(" "); } return(" textureImporter.spritePackingTag = " + gUI.packingTag + ";"); }
private string TextureAnisoLevelWriter(TextureImportGUI gUI) { if (gUI.filterMode != FilterMode.Point) { return(" textureImporterSettings.aniso = " + gUI.anisoLevel + ";"); } return(" "); }
private string CubeFixupEdgeSeamsWriter(TextureImportGUI gUI) { if (gUI.fixupEdgeSeams) { return(" textureImporterSettings.seamlessCubemap = true;"); } return(" textureImporterSettings.seamlessCubemap = false;"); }
private string NormalCreateFromGrayscaleWriter(TextureImportGUI gUI) { if (gUI.createAlphaFromGrayscale) { return(" textureImporterSettings.convertToNormalMap = true;"); } return(" textureImporterSettings.convertToNormalMap = false;"); }
private string TextureGenerateMipMapsWriter(TextureImportGUI gUI) { if (gUI.generateMipMaps) { return(" textureImporterSettings.mipmapEnabled = true;"); } return(" textureImporterSettings.mipmapEnabled = false;"); }
private string NormalBumpinessWriter(TextureImportGUI gUI) { if (!gUI.createAlphaFromGrayscale) { return(" "); } return(" textureImporterSettings.heightmapScale = " + gUI.bumpiness + "f;"); }
private string TextureFadeoutMipMapWriter(TextureImportGUI gUI) { if (!gUI.fadeoutMipMaps) { return(" "); } if (gUI.readWriteEnabled) { return(" textureImporterSettings.fadeout = true;"); } return(" textureImporterSettings.fadeout = false;"); }
private string TextureBorderMipMapsWriter(TextureImportGUI gUI) { if (!gUI.generateMipMaps) { return(" "); } if (gUI.borderMipMaps) { return(" textureImporterSettings.borderMipmap = true;"); } return(" textureImporterSettings.borderMipmap = false;"); }
private string TextureWrapModeWriter(TextureImportGUI gUI) { switch (gUI.wrapMode) { case TextureWrapMode.Repeat: return(" textureImporterSettings.wrapMode = TextureWrapMode.Repeat;"); case TextureWrapMode.Clamp: return(" textureImporterSettings.wrapMode = TextureWrapMode.Clamp;"); default: return(" "); } }
private string SpriteMeshTypeWriter(TextureImportGUI gUI) { switch (gUI.meshType) { case SpriteMeshType.FullRect: return(" textureImporterSettings.spriteMeshType = SpriteMeshType.FullRect;"); case SpriteMeshType.Tight: return(" textureImporterSettings.spriteMeshType = SpriteMeshType.Tight;"); default: return(" "); } }
private string TextureSRGBWriter(TextureImportGUI gUI) { if (gUI.textureType != TextureImportGUI.TextureType.Default || gUI.textureType != TextureImportGUI.TextureType.Sprite || gUI.textureType != TextureImportGUI.TextureType.Cursor) { return(" "); } if (gUI.sRGB) { return(" textureImporterSettings.sRGBTexture = true;"); } return(" textureImporterSettings.sRGBTexture = false;"); }
void DisplayTextureOptions() { if (textureImporter == null) { textureImporter = new TextureImportGUI(); } if (textureScriptCreator == null) { textureScriptCreator = new TextureImportScriptCreator(); } textureImporter.DisplayGUI(); if (GUILayout.Button("Generate")) { textureScriptCreator.CreateScript(scriptName, directoryName, textureImporter); } }
private string TextureFilterModeWriter(TextureImportGUI gUI) { switch (gUI.filterMode) { case FilterMode.Point: return(" textureImporterSettings.filterMode = FilterMode.Point;"); case FilterMode.Bilinear: return(" textureImporterSettings.filterMode = FilterMode.Bilinear;"); case FilterMode.Trilinear: return(" textureImporterSettings.filterMode = FilterMode.Trilinear;"); default: return(" "); } }
private string NormalBumpFilterWriter(TextureImportGUI gUI) { if (!gUI.createAlphaFromGrayscale) { return(" "); } switch (gUI.normalBumpFiltering) { case TextureImporterNormalFilter.Sobel: return(" textureImporterSettings.normalMapFilter = TextureImporterNormalFilter.Sobel;"); case TextureImporterNormalFilter.Standard: return(" textureImporterSettings.normalMapFilter = TextureImporterNormalFilter.Standard;"); default: return(" "); } }
private string TextureMipMapFilterWriter(TextureImportGUI gUI) { if (!gUI.generateMipMaps) { return(" "); } switch (gUI.mipMapFiltering) { case TextureImporterMipFilter.BoxFilter: return(" textureImporterSettings.mipmapFilter = TextureImporterMipFilter.BoxFilter;"); case TextureImporterMipFilter.KaiserFilter: return(" textureImporterSettings.mipmapFilter = TextureImporterMipFilter.KaiserFilter;"); default: return(" "); } }
private string SpritePivotWriter(TextureImportGUI gUI) { if (gUI.spriteMode != SpriteImportMode.Single) { return(" "); } switch (gUI.pivot) { case TextureImportGUI.Pivot.Center: return(" textureImporterSettings.spritePivot = new Vector2(0.5f, 0.5f);"); case TextureImportGUI.Pivot.TopLeft: return(" textureImporterSettings.spritePivot = new Vector2(0, 1);"); case TextureImportGUI.Pivot.Top: return(" textureImporterSettings.spritePivot = new Vector2(0.5f, 1);"); case TextureImportGUI.Pivot.TopRight: return(" textureImporterSettings.spritePivot = new Vector2(1, 1);"); case TextureImportGUI.Pivot.Left: return(" textureImporterSettings.spritePivot = new Vector2(0, 0.5f);"); case TextureImportGUI.Pivot.Right: return(" textureImporterSettings.spritePivot = new Vector2(1, 0.5f);"); case TextureImportGUI.Pivot.BottomLeft: return(" textureImporterSettings.spritePivot = new Vector2(0, 0);"); case TextureImportGUI.Pivot.Bottom: return(" textureImporterSettings.spritePivot = new Vector2(0.5f, 0);"); case TextureImportGUI.Pivot.BottomRight: return(" textureImporterSettings.spritePivot = new Vector2(1, 0);"); case TextureImportGUI.Pivot.Custom: return(" textureImporterSettings.spritePivot = new Vector2(" + gUI.pivotPoint.x + "f," + gUI.pivotPoint.y + "f);"); default: return(" "); } }
private string SpriteModeWriter(TextureImportGUI gUI) { switch (gUI.spriteMode) { case SpriteImportMode.None: return(" textureImporterSettings.spriteMode = SpriteImportMode.None;"); case SpriteImportMode.Single: return(" textureImporterSettings.spriteMode = SpriteImportMode.Single;"); case SpriteImportMode.Multiple: return(" textureImporterSettings.spriteMode = SpriteImportMode.Multiple;"); case SpriteImportMode.Polygon: return(" textureImporterSettings.spriteMode = SpriteImportMode.Polygon;"); default: return(" "); } }
private string CubeMappingWriter(TextureImportGUI gUI) { switch (gUI.mappingType) { case TextureImportGUI.MappingType.Spheremap: return(" textureImporterSettings.generateCubemap = TextureImporterGenerateCubemap.Spheremap;"); case TextureImportGUI.MappingType.Cylindrical: return(" textureImporterSettings.generateCubemap = TextureImporterGenerateCubemap.Cylindrical;"); case TextureImportGUI.MappingType.Auto: return(" textureImporterSettings.generateCubemap = TextureImporterGenerateCubemap.AutoCubemap;"); case TextureImportGUI.MappingType.Cubic: return(" textureImporterSettings.generateCubemap = TextureImporterGenerateCubemap.FullCubemap;"); default: return(" "); } }
private string TextureNPOTWriter(TextureImportGUI gUI) { switch (gUI.nonPowerofTwo) { case TextureImporterNPOTScale.None: return(" textureImporterSettings.npotScale = TextureImporterNPOTScale.None;"); case TextureImporterNPOTScale.ToNearest: return(" textureImporterSettings.npotScale = TextureImporterNPOTScale.ToNearest;"); case TextureImporterNPOTScale.ToLarger: return(" textureImporterSettings.npotScale = TextureImporterNPOTScale.ToLarger;"); case TextureImporterNPOTScale.ToSmaller: return(" textureImporterSettings.npotScale = TextureImporterNPOTScale.ToSmaller;"); default: return(" "); } }
private string TextureShapeWriter(TextureImportGUI gUI) { if (gUI.textureType != TextureImportGUI.TextureType.Default || gUI.textureType != TextureImportGUI.TextureType.NormalMap || gUI.textureType != TextureImportGUI.TextureType.Cookie || gUI.textureType != TextureImportGUI.TextureType.SingleChannel) { return(" "); } switch (gUI.textureShape) { case TextureImporterShape.Texture2D: return(" textureImporterSettings.textureShape = TextureImporterShape.Texture2D;"); case TextureImporterShape.TextureCube: return(" textureImporterSettings.textureShape = TextureImporterType.Default;"); default: return(""); } }
private string CubeConvolutionTypeWriter(TextureImportGUI gUI) { if (gUI.textureType != TextureImportGUI.TextureType.Default) { return(" "); } switch (gUI.convolutionType) { case TextureImporterCubemapConvolution.None: return(" textureImporterSettings.cubemapConvolution = TextureImporterCubemapConvolution.None;"); case TextureImporterCubemapConvolution.Specular: return(" textureImporterSettings.cubemapConvolution = TextureImporterCubemapConvolution.Specular;"); case TextureImporterCubemapConvolution.Diffuse: return(" textureImporterSettings.cubemapConvolution = TextureImporterCubemapConvolution.Diffuse;"); default: return(" "); } }
private string TextureAlphaSourceWriter(TextureImportGUI gUI) { if (gUI.textureType == TextureImportGUI.TextureType.Lightmap || gUI.textureType == TextureImportGUI.TextureType.NormalMap) { return(" "); } switch (gUI.alphaSource) { case TextureImporterAlphaSource.None: return(" textureImporterSettings.alphaSource = TextureImporterAlphaSource.None;"); case TextureImporterAlphaSource.FromInput: return(" textureImporterSettings.alphaSource = TextureImporterAlphaSource.FromInput;"); case TextureImporterAlphaSource.FromGrayScale: return(" textureImporterSettings.alphaSource = TextureImporterAlphaSource.FromGrayScale;"); default: return(" "); } }
private string SpriteExtrudeWriter(TextureImportGUI gUI) { return(" textureImporter.spriteExtrude = " + (uint)gUI.extrudeEdges + ";"); }
public void CreateScript(string scriptName, string directoryName, TextureImportGUI gUI) { string name = scriptName.Replace(" ", "_"); name = name.Replace("-", "_"); string copyPath = "Assets/Editor/" + name + ".cs"; Debug.Log("Creating Classfile: " + copyPath); //if (File.Exists(copyPath) == false) // { // do not overwrite using (StreamWriter outfile = new StreamWriter(copyPath)) { outfile.WriteLine("using UnityEngine;"); outfile.WriteLine("using System.Collections;"); outfile.WriteLine("using UnityEditor;"); outfile.WriteLine(""); outfile.WriteLine("public class " + name + " : AssetPostprocessor "); outfile.WriteLine(" {"); outfile.WriteLine(" "); outfile.WriteLine(" void OnPostprocessTexture (Texture2D texture)"); outfile.WriteLine(" {"); outfile.WriteLine(" string lowerCaseAssetPath = assetPath.ToLower ();"); outfile.WriteLine(" bool isInDirectory = lowerCaseAssetPath.IndexOf (\"/" + directoryName + "/\") != -1;"); outfile.WriteLine(" "); outfile.WriteLine(" if (isInDirectory) "); outfile.WriteLine(" {"); outfile.WriteLine(" TextureImporter textureImporter = (TextureImporter) assetImporter;"); outfile.WriteLine(" TextureImporterSettings textureImporterSettings = new TextureImporterSettings();"); outfile.WriteLine(TextureTypeWriter(gUI)); outfile.WriteLine(TextureShapeWriter(gUI)); if (gUI.textureShape == TextureImporterShape.TextureCube) { outfile.WriteLine(CubeMappingWriter(gUI)); outfile.WriteLine(CubeConvolutionTypeWriter(gUI)); outfile.WriteLine(CubeFixupEdgeSeamsWriter(gUI)); } outfile.WriteLine(TextureSRGBWriter(gUI)); outfile.WriteLine(TextureAlphaSourceWriter(gUI)); outfile.WriteLine(TextureNPOTWriter(gUI)); outfile.WriteLine(TextureReadWriteWriter(gUI)); outfile.WriteLine(TextureGenerateMipMapsWriter(gUI)); outfile.WriteLine(TextureBorderMipMapsWriter(gUI)); outfile.WriteLine(TextureMipMapFilterWriter(gUI)); outfile.WriteLine(TextureFadeoutMipMapWriter(gUI)); outfile.WriteLine(TextureWrapModeWriter(gUI)); outfile.WriteLine(TextureFilterModeWriter(gUI)); outfile.WriteLine(TextureAnisoLevelWriter(gUI)); if (gUI.textureType == TextureImportGUI.TextureType.NormalMap) { outfile.WriteLine(NormalCreateFromGrayscaleWriter(gUI)); outfile.WriteLine(NormalBumpinessWriter(gUI)); outfile.WriteLine(NormalBumpFilterWriter(gUI)); } if (gUI.textureType == TextureImportGUI.TextureType.Cookie) { // TODO Find the cookie stuff in TextureImporterSettings } if (gUI.textureType == TextureImportGUI.TextureType.Sprite) { outfile.WriteLine(SpriteModeWriter(gUI)); outfile.WriteLine(SpritePackingTagWriter(gUI)); outfile.WriteLine(SpritePPUWriter(gUI)); outfile.WriteLine(SpriteMeshTypeWriter(gUI)); outfile.WriteLine(SpriteExtrudeWriter(gUI)); outfile.WriteLine(SpritePivotWriter(gUI)); } outfile.WriteLine(" textureImporter.SetTextureSettings(textureImporterSettings);"); outfile.WriteLine(" }"); outfile.WriteLine(" }"); outfile.WriteLine(" }"); // }//File written } AssetDatabase.Refresh(); }
private string SpritePPUWriter(TextureImportGUI gUI) { return(" textureImporter.spritePixelsPerUnit = " + gUI.pixelsPerUnit + ";"); }