Esempio n. 1
0
    public IEnumerator Paddle1CanMoveUpY()
    {
        GameObject[] paddles = _setup.CreatePaddlesForTest();

        Camera cam = _setup.CreateCameraForTest();

        paddles[0].GetComponent <Paddle>().MoveUpY("Paddle1");
        yield return(new WaitForFixedUpdate());

        Assert.AreNotEqual(0f, paddles[0].transform.position.y);
    }
Esempio n. 2
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    public IEnumerator BallCanMoveIn2d()
    {
        _setup.DestroyAll();
        GameObject ball = _setup.CreateBallForTest();

        _setup.CreateCameraForTest();
        Vector2 original = new Vector2(ball.transform.position.x, ball.transform.position.y);

        ball.GetComponent <Ball>().SetSpeed(1, -1);
        yield return(null);

        Vector2 current = new Vector2(ball.transform.position.x, ball.transform.position.y);

        Assert.AreNotEqual(original, current);
    }
Esempio n. 3
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    public IEnumerator Paddle1StaysInUpperCameraBounds()
    {
        Camera cam = _setup.CreateCameraForTest();

        GameObject[] paddles = _setup.CreatePaddlesForTest();

        float time = 0;

        while (time < 5)
        {
            paddles[0].GetComponent <Paddle>().RenderPaddle();
            paddles[0].GetComponent <Paddle>().MoveUpY("Paddle1");
            time += Time.deltaTime;
        }
        yield return(new WaitForFixedUpdate());

        Assert.LessOrEqual(paddles[0].transform.position.y, 4.15);

        //edge of paddle should not leave edge of screen
    }