void Start() { TargetSprite = Resources.Load <Sprite>("IceSprite"); C2d = GetComponent <Collider2D>(); SR = GetComponent <SpriteRenderer>(); NormalSprite = GetComponent <SpriteRenderer>().sprite; TempatureControl Temp = GameObject.Find("Bar").GetComponent <TempatureControl>(); Temp.HeatTemp += CheckHeat; }
private void Start() { rig = GetComponent <Rigidbody2D>(); StartPosX = transform.position.x; StartPosY = transform.position.y; StartPosZ = transform.position.z; DefaultX = transform.localScale.x; DefaultY = transform.localScale.y; TempatureControl Temp = GameObject.Find("Bar").GetComponent <TempatureControl>(); Temp.HeatTemp += CheckHeat; }